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Here are some photos from my visit to Noisebridge, an amazing hacker space in San Francisco, CA.
Noisebridge is an educational non-profit corporation, 501(c)3 public charity status.
We provide infrastructure and collaboration opportunities for people interested in programming, hardware hacking, physics, chemistry, mathematics, photography, security, robotics, all kinds of art, and, of course, technology. Through talks, workshops, and projects we encourage knowledge exchange, learning, and mentoring.
As a space for artistic collaboration and experimentation, we are open to all types of art - with a special emphasis on the crossover of art and technology. From hardware labs to electronics, cooking, photography, and sound labs, anything that's creative is welcome.
Many interesting things are happening at all times. Sharing is essential to making this work. We believe in starting from a point of respect and trust. We believe it builds a safe community and that this will foster innovation and creation. Our code of conduct is "Be excellent to each other".
These days my blog posts are always essays, but it wasn't always so. In the beginning it was all links, with pointers to articles both on this site and off-site. Example.
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Small Worlds [David Shute, web]
The week's other best surprise -- going off indie-circle buzz -- is David Shute's Small Worlds, a Flash game entered into the Casual Gameplay Design Competition hosted by free/web powerhouse site JayIsGames.
Like so many indie efforts, the less said about the game up front the better: this CGDC's theme was 'Explore', and it's the play on exploration that makes Worlds so unique. Know, at least, that what it does best is take the iron-grip compulsion to 100% map screens in exploratory games like Castlevania: Symphony of the Night or Metroid and bring it directly to the fore of the game itself, making it its own reward.
If this seems too frustratingly vague, it's because the Small Worlds experience is short, sweet, and immediately available: don't miss carving out some 20 minutes of your weekend for it.
Eufloria [Rudolf Kremers & Alex May, PC]
Elsewhere, Rudolf Kremers and Alex May have finally released their Indie Games Festival finalist Eufloria, formerly known as Dyson. As you can see above, it's a game that'll feel familiar to any iPhone gamer that's taken part in the arcade-strategy planetary invasions of Galcon, but with a fantastically gorgeous ambient score (courtesy Brian 'Milieu' Grainger) and visual design that soothes you into and through its dizzying floral battles, it's truly in a league of its own. Find it either via the official homepage, or through its Steam release.
LostWinds: Winter of the Melodias [Frontier, Wii]
Frontier's platformer LostWinds marked the stateside debut of Nintendo's console downloadable service WiiWare, and its long-awaited sequel also marks the services 100th release, and arguably remains the best exclusive the service has to offer (sitting happily alongside 2D Boy's World of Goo and Gaijin's BIT.TRIP series).
Still unrivaled in its split approach to Wii-mote and joystick play, the game gives you both direct control over its vulnerable child-hero Toku, who's helped through his journey by Enril, a spirit of the wind, here represented by the flourishes of your Wii Remote. Its Melodias sequel brings every bit of the quiet charm of the original, and adds new seasonal powers giving you the ability to turn frozen ponds to deep-diving pools and a 'cyclone' ability to help puzzle your way further into its world and should be on top of the weekend download list for any Wii owner.
Space Invaders Extreme 2 [Taito, DS]
Finally, this week also saw the stateside release of another highly anticipated follow-up with Space Invaders Extreme 2: Taito's retro-futurist re-imagining of its arcade classic, still one of the finest reworkings in game history (edging out even their own masterful iPhone re-invention Space Invaders Infinity Gene).
Following down the same disco-dance road as Q Entertainment's cult-classic Rez, Invaders Extreme is classic play done up in techno-rave clothes, each shot contributing to the deep-thumping remix beat that runs underneath. Its sequel adds the still perplexingly devised 'Bingo mode', and remains as essential an experience as the first.
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MAKE Flickr pool member atduskgreg has been working on a drawing machine using parts scrounged from old cd drives.
It's actually a drawing machine. It's built from two stepper motors I salvaged from come old CD-ROM drives. In its current incarnation, it has two pots each of which controls the movement of one of the two motors: for moving the pen up and down or left and right.
It's great seeing students' progress as they reach milestones on their projects. If you are a student or teacher and want to show off your classroom breakthroughs, pass them along in the comments or Make Flickr pool.
Greg has parked some of the code used for the project online and has written about it on his blog. You can check out a bunch of photos of the build and products in his Flickr set for the project.
With Tom Igoe's help, I figured out how the connections to the steppers worked. They are both bipolar steppers so they have four connections each. I measured the continuity to find which pairs of leads were connected to each magnet. Once I had this right, I plugged each of them into an h-bridge and then connected the h-bridge's four inputs to the arduino and told the Stepper library about them.
In the Maker Shed:

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From Let's Make Robots user lefthandsh8k, this truly disturbing light/shadow responsive haunt prop. It's controlled by a PIC16F84A and has seven servos and several vacuum-formed pops. The rest is "plywood, paper clips, and popsicle sticks." [Thanks, Matt!]
Make: Halloween Contest 2009
Microchip Technology Inc. and MAKE have teamed up to present to you the Make: Halloween Contest 2009! Show us your embedded microcontroller Halloween projects and you could be chosen as a winner.
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Daniel sends pics of his laser-cut/engraved ouija board - the hand-painted fills add a nice touch!
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And here comes our Ben Goldacre, explaining why "deeply suspicious" (which, to my ears, is a foreshortened phrase whose entirety is "deeply suspicious that I might sell a crapload of newspapers through a reckless disregard for public safety and the truth") is deeply stupid and deeply dangerous:
Of course people will have some concerns. Despite international outcry, from 2000 to 2005 South Africa implemented policies based on the belief that HIV does not cause Aids, and declined to roll out adequate antiretroviral therapy. It has been estimated in two separate studies that around 350,000 people died unnecessarily in South African during this period. We should also remember that "teach the controversy" is a technique beloved of American creationists, and of antivaccination campaigners (with whom Fraser Nelson has also, oddly, flirted). These groups know that in our modern media, where truth is halfway between the two most extreme views, to insert doubt is to win.Aids denialism at the SpectatorBut debate is also good. So what kind of debate will the Spectator be hosting? They advertise a panel of "leading medical authorities". There are four people on this panel. One is Lord Norman Fowler. He is not a "leading medical authority".
Charles Geshekter is a professor of African history from the University of Chicago, and is therefore also not a "leading medical authority". He says there is no AIDS epidemic in Africa, simply poverty, and that belief in the epidemic was a product of racism and "western sexual stereotypes". In fact he calls it "The Plague That Isn't", and was on President Thabo Mbeki's notorious Aids Advisory Panel in South Africa in 2000.

MAKE subscriber thom writes in to tell us about Marc Fischer's ambitious project to do something creative every day, for a year, and document it. One of his latest projects is a DIY MIDI footpedal, made from a pocket-sized MIDI keyboard and some blocks of wood. I would not have considered doing this, but it looks like it came out really nice. He doesn't mention it in his write-up, but an interesting side effect of re-purposing the keyboard in this manner is that the foot pedals will be velocity sensitive, opening up some new possibilities for control.
This is just one of his excellent projects, he has also made drone boxes, a music box, a felt monome case, a light speaker, and lots of wonderful photographs.
Back in 2008, I participated in the Thing-A-Day project, which is a similar idea but only lasts for a single month. I nearly drove myself crazy trying to make an electronics/physical computing project every day, but it was definitely a great way to force myself to actually work on things. I would recommend a project like this to anyone who just needs that extra bit of motivation to actually start getting things done. Good luck on finishing the year strong, Marc!
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Dead Tauntaun Wedding Cake! (Thanks, Bonnie!)
My daughters and I have been fighting over my iPhone all night because we want to play DodgeDot, a new iPhone game that currently costs 99 cents. My friend and old school bOING bOING contributor Jim Leftwich co-created DodgeDot with his partner Steve Doss. He told me, "When I first thought the game up I was trying to come up with something that was a mix of the best qualities of classic and timeless games. Part skill, part strategy, part randomness, and something that was also calming and pleasant to look at."
The object is to drag colored dots of various sizes to matching colored rectangles around the perimeter of the screen. When dragging a dot you aren't allowed to bump into a dot or rectangle of a different color, or you will lose health or lives. There's more to it, of course, and the game becomes more challenging each level. The nice thing is that you can learn the rules pretty quickly by just playing it. My six-year-old caught on to the object of the game and its rules faster than I did.
DodgeDot works with the Jampaq Network (free, and accessible in the app), which gives players the ability to Follow and be Followed. Most importantly, it gives the game a new round each Sunday at midnight before Monday. All of the levels get new starting patterns (dot sizes, positions, and speeds), which really makes a huge difference in keeping the game fresh, and then we have new rankings for each Round," says Jim.
Now that my kids are in bed, I have it all to myself until morning.
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It was at this point that I realised that my previous opinions about permissive licenses not providing enough safeguards against exploitation for an open source project were off-base. In practice, open source projects don't really need protection, because their best contributors are going to be there regardless (yes, I realise the GPL provides more protection to end users who want to get at the source code, that's not what I'm considering here). 'Freeloaders' -- people who use or modify the open source project for their own ends but give no code or community contribution back -- are always going to exist; even under the GPL it's easy to freeload, if you make your money from hosting services for example, and thus license choice has little impact on the scale (if not the nature) of the freeloading. Besides the annoyance of 'that guy took my work and made some money out of it' -- which you have to accept as an inevitable outcome of going open source, so stick to making proprietary software if that bugs you -- freeloaders have little negative effect on an open source project, and actually their use can contribute positively to [publicity for the project]. The key is to recognise that in practice you can really just ignore freeloaders, and instead concentrate on maximising the positive contributors in your community.I find this fascinating on a number of different levels. The argument he's making -- within the open source world -- pretty much mirrors the arguments we make to copyright maximalists: that focusing so much on "freeloaders" is pointless, they're going to exist. Instead, focus on building your overall community, adding value, and setting up a model that works for those people. It's amazing to think that the excess restrictions in some open source licenses creates something of a parallel world, with parallel issues.
So, if we acknowledge that the people whose contributions we actually want are those who contribute voluntarily, regardless of license, we quickly come to the conclusion that all that really matters is the size of the community. It's a fair assumption that for a given project there is a relatively stable percentage of users who will choose to contribute back (the percentage itself varies per project, but is fairly stable per project in my experience), therefore the easiest way to increase your contributors is to just increase your user base. Forget about trying to coerce people into being 'good' members of the community, just trust that the percentage will be there and will track your overall numbers.
One way in which to attract more users is to make the licensing simpler and more easier to understand. Programmers hate legalese, and a simple, clear license is bound to be more attractive than our LGPL (with static link exclusion), plus OUL option. It's for this reason that from OGRE 1.7 we're switching to the MIT License.

Painter/sculptor Gregory Euclide starts his gorgeous diroamas by pouring blue resin onto the forest floor in Colorado. He then builds his lovely landscapes around that cast of nature. Euclide is showing his "Capture" series at Denver's David B. Smith Gallery until November 14. Video and more details after the jump.
From the show description posted at Hi-Fructose:
Euclide explores the difficulty of escaping the cultural lens from which we view nature. Images from traditional landscape paintings, wildlife documentaries and travel guides construct our cultural expectations and define how we view land. Euclide's work explores the conflicts between these images of idealized, picturesque views and the desire to truly experience nature as it is. The pieces in this exhibit contain a mixture of painted images shaped into sculptures with imagery drawn from memory, photo transfers based on traditional nature photography, abstract areas of raw paint, and actual artifacts such as pine needles and moss. The use of materials that are non-biodegradable, such as foam that has been weathered by nature, further emphasizes the invasiveness of the commercial world in which we live. It is this tension between the realistic and the representational, between the pristine and the changed, that makes the work so engaging. Pools of thick, blue liquid paint mimic the properties of the rivers and streams they are used to represent, calling into question the illusion of representational art. Similarly, the exaggerated folds of thick watercolor paper transform the flat, framed image of the traditional landscape into a dimensional topography with many points of view. The three-dimensional forms of these pieces-painted on both sides and containing hidden vignettes and small treasures-encourage the kind of exploration and excitement that might be found in experiencing nature rather than in viewing a traditional picture, further mixing and confusing the untouched and the idealized."Gregory Euclide literally Captures Nature" (Hi-Fructose)
Elephant Toothpaste is the name of a classic chemistry experiment that's all about getting hydrogen peroxide to quickly break down into water and lots of oxygen. The result: Thick spirals of super-awesome foam.
There's lots of videos of this on the Internets, but I chose this one (despite the head-shakingly awkward co-host) because it demonstrates two versions of Elephant Toothpaste--one of which you can do at home with easily available materials. Fun!
As usual, if you've got a video you'd like to see on Saturday Morning Science Experiment, email me!
Thumbnail image courtesy Flickr user mauren veras, via CC.

If you're still looking for ideas for this (or next) year's Halloween display, check out HauntProject.com. They've done a great job of assembling cool Halloween projects from all over the web and have nearly 1,000 indexed and categorized as of this writing. Shown here are three of my faves so far. Above, a sweet crashed flying saucer prop by Scott Rossi. Below, a motorized monster-in-a-box by Bob and Cindy Stewart.

Finally there's this squishy-eyeball doorbell modification by Scott of Modd3d:

Make: Halloween Contest 2009
Microchip Technology Inc. and MAKE have teamed up to present to you the Make: Halloween Contest 2009! Show us your embedded microcontroller Halloween projects and you could be chosen as a winner.
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Boing Boing's Maggie Koerth-Baker writes:
Trouble is, they're being oversold, like whoa. For about two-and-a-half years, I've been reporting on LED lighting for a trade magazine called Architectural SSL*. During that time, I've watched mainstream press and enviro blogs tout LEDs as the green energy miracle light. Often, with a level of enthusiasm seldom seen outside rooms full of puppies. Don't get me wrong. LEDs are pretty cool. There are places where they're useful now, and places they probably will be soon. But if you're just hearing about the awesome, you aren't getting the full story. And, as more LED products start showing up on store shelves, that really starts to matter.Join me, won't you, as we put on our Sober Assessment Goggles and take a peek at the current state of light bulb of the tomorrow...
LEDs: Throwing Some Light on the Hype

No photography, they stated clearly. Why, we responded. Safety, they said.I decided to challenge this statement and the older of the bunch (left) asked me if I wanted to be punched in the face. No, I replied, I have to go back to work and a black eye would make things awkward for me. He then asked me how I would feel if he broke my camera. I told him I would be bummed, but that I needed an upgrade and if he touched me or my camera I would seek monetary legal action to the extent of a brand new Canon 5D Mark II.
Shortly after, my internal voice of reason set in and I decided to leave. The conversation was going no where and a definition of "safety" was unable to be produced.
One of the security guards did give me a phone number to call for more information, which I called this morning. Strangely, the number has nothing to do with BofA or 555 California, but in fact belongs to a woman in Chinatown who had no idea what I was talking about.
If you're in San Francisco and want to go by 555 this weekend to get a photo, do drop by the comments on this post to let us know whether this is "typical" or not.
"I Will Break Your Fucking Camera"
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This ad for Vodafone New Zeland is an impressive technical feat. They loaded up 1000 cell phones with ringtones for single instruments, and then built a system to send text messages to them in the correct order, to get them to perform a portion of Tchaikovsky's 1812 overture. Considering the amount of delay that I usually notice when sending messages, I was pretty surprised that they claim to have performed this over their regular cell network. [via gizmodo]
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I contacted Marc Zitomer, the School Board’s lawyer, to get his explanation for the subpoena.You always know there's something bad going on when someone busts out the "nothing to hide" line. But, once again, this seems like attempts by thin-skinned officials who can't take the heat trying to expose anonymous commenters as an intimidation technique.
His explanation was that the Board, as a body corporate, has the authority to file suit against members of the public who defame or threaten its staff. I rather doubt that a school board could file suit for defamatory words that are not "of and concerning" the school board – the of and concerning requirement, after all, is a constitutional requirement under New York Times v. Sullivan. Moreover, Zitomer conceded that he could not identify any cases in New Jersey where a school board had filed such an action on behalf of its staff. When I pressed him on these issues, Zitomer claimed that an additional reason for the subpoena was that the Board could take disciplinary action against any of the bloggers who were members of its staff. But even assuming that the criticism is a proper basis for discipline consistent with the First Amendment, the Board cannot compel the identification of bloggers on that theory without putting forward an evidentiary basis for believing that the bloggers are employees. It remains to be seen whether Zitomer will be able to do that.
Board member William Bruno has been quoted as justifying its subpoena on the theory that "If they have nothing to hide, what's the problem?"
Phil Clandillon has another maker-friendly music project.
Football Hero is basically an experiment to create a Guitar Hero type game played by footballers. The game was constructed in a warehouse in West London, and a talented young team of freestyle footballers were drafted in to participate. We created the game to promote the Kasabian single Underdog.The game was powered by the open source GH clone Frets On Fire, and we used two enormous projectors to create a three story high image on the side of the warehouse wall. The coloured buttons on the typical guitar controller were replaced by five huge pressure sensitive pads which were carefully positioned on the wall in order to line up with the game's descending notes. The idea being that the footballers would try to hit the pads in time with the music in order to play the Kasabian track Underdog. Each of the pads contained a piezoelectric vibration sensor, and these were wired back to an Arduino, which in turn was connected to the MacBook Pro we used to run the software.
Phil's projects have a habit of bringing together some very talented people, and these footballers are no exception.
Paul Wood (Woody - the guy in red) was one of five guys that in 2006/7 travelled to New York with the aim of making it all the way to Buenos Aires to meet their hero, Diego Maradona. The five lads bought their flights to NY by busking around the UK. They arrived penniless in the states and raised all the money they needed by performing street football & freestyle all over the USA, Central and South America. Their trip was filmed and released as the documentary In The Hands Of Gods. Paul has since set up a freestyle academy and a junior soccer school here in the UK.Read more | Permalink | Comments | Read more articles in Arduino | Digg this!
From now until midnight Sunday, you can pick up our Maker's Notebook or MAKE: Halloween Special Edition at a special discount. How much? How's 50% off! Pick up one, or both, and start planning your Halloween inspired projects.
Our Halloween Special Edition brings you 40-plus DIY projects for the holiday that's made for makers. From the craftiest costumes to amazing animated props and the latest in computer-controlled haunted house effects.
Don't forget to check out the official Maker's Notebook page for more information, modifications, and reviews.
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