The alternate version is in three parts with 1970s-style act breaks, an entirely different version of Captain James T. Kirk's opening monologue ("But now a new task. A probe out into where no man has gone before") and music that contrasts from the famous opening theme and an extended action sequence.Star Trek: The Original Series - Season 3, Blu-ray (Amazon, thanks Jason Weisberger!)From the (press) release:
This version of "Where No Man Has Gone Before" was completed in 1965 and features archived footage that was not included in the pilot episode ultimately broadcasted. Never-before-aired, this newly recovered version is believed to be what was originally screened for NBC, and the basis for their decision to broadcast STAR TREK.
There is a different, pre-broadcast cut of ("Where No One Has Gone Before") in the archives of the Smithsonian Institution. This unique cut includes a few brief scenes trimmed from the aired cut of the episode, different opening titles, and a unique closing theme. The alternate closing theme can be heard on the GNP Crescendo CD Star Trek: Original Series (Volume 1) "The Cage" / "Where No Man Has Gone Before". The pre-broadcast cut is commercially available only in bootleg form, although it has been screened at numerous conventions. Paul Carr was credited as "Navigator" in the end credits of the original cut. The version on the first season box set may contain the alternate ending theme, but does have the changed credits. This cut will be finally be available commercially on the Season 3 Blu-Ray set.
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It's amazing how many of these vendors fail to understand Chekhov's first law of narrative: "A gun on the mantelpiece in act one is bound to go off by act three." That is, if you design a device that is intended to attack its user -- by shutting her out of her own files and processes against her wishes and without her consent -- someone will figure out how to use that device to attack its user.
Or as Mitch Kapor once quipped, "Architecture is politics." Designing your device ecosystem for 1984 gives you...1984.
Cue Apple Fanboys who want us all to understand that the infallible and immortal Steve Jobs would only use this power to show us lovely, interesting, and informative messages that we're happy to receive in 5... 4... 3... 2... 1....
Its distinctive feature is a design that doesn't simply invite a user to pay attention to an ad -- it also compels attention. The technology can freeze the device until the user clicks a button or answers a test question to demonstrate that he or she has dutifully noticed the commercial message. Because this technology would be embedded in the innermost core of the device, the ads could appear on the screen at any time, no matter what one is doing.Apple Wouldn't Risk Its Cool Over a Gimmick, Would It? (via Warren Ellis)The system also has a version for music players, inserting commercials that come with an audible prompt to press a particular button to verify the listener's attentiveness.
The inventors say the advertising would enable computers and other consumer electronics products to be offered to customers free or at a reduced price. In exchange, recipients would agree to view the ads. If, down the road, users found the advertisements and the attentiveness tests unendurable, they could pay to make the device "ad free" on a temporary or permanent basis.
JZ sez, "The OpenNet Initiative, a joint effort of U. Toronto's Citizen Lab and Harvard's Berkman Center, tracks Internet filtering by governments around the world. We published a book detailing such filtering in 2008 called Access Denied, and the sequel is about to come out, called Access Controlled. ONI colleagues Ron Deibert and Rafal Rohozinksi were at the Internet Governance Forum today in Egypt, where they hosted a reception about Access Controlled. It featured a poster describing the book. The poster contained the following sentence: The first generation of Internet controls consisted largely of building firewalls at key Internet gateways; China's famous 'Great Firewall of China' is one of the first national Internet filtering systems. That was apparently enough to trigger concerns on behalf of the Chinese government, and UN-liveried security guards knocked over the poster and then later removed it."
IGF 2009 event rattled by UN Security Office
(Thanks, JZ!)
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The author of long-running "secret diary of a call girl" blog Belle de Jour outs herself. Dr. Brooke Magnanti is a science blogger--and respected health researcher. And she really was a sex worker, for about a year and a half, while finishing her Ph.D. Takeaway lesson: Graduate school is expensive, yo. Takeaway debate: Is this good or bad for female scientists/science bloggers? It shouldn't matter at all. But does it?
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Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Sometimes, from certain places, the light from the sun can briefly appear green. NASA's Astronomy Picture of the Day explains,
Just as the setting Sun disappears completely from view, a last glimmer appears startlingly green. The effect is typically visible only from locations with a low, distant horizon, and lasts just a few seconds. A green flash is also visible for a rising Sun, but takes better timing to spot. A dramatic green flash was caught in the above photograph in 1992 from Finland. The Sun itself does not turn partly green, the effect is caused by layers of the Earth's atmosphere acting like a prism.
Astronomy Picture of the Day via Cliff Pickover.
In the early part of this decade, after the first dotcom crash, a lot of us thought that we'd all have personal servers by now.
When I put together my Chumby Guts kit, I had to stop and scratch my head a few times because I didn't know how to orient a part or which screws to use. I filmed the second time around, to share with you how easy it comes together! Now all that's left is to build a plush enclosure for it. Keep an eye out for an upcoming CRAFT Video about that!
Subscribe to the MAKE podcast in iTunes, or download the m4v video.
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In the Maker Shed:

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Infinity Ward were correct on one count: taking the scene out of context is misleading, as the premise is the hook on which the global geo-political fallout that guides the rest of the game is hung, and your involvement in it has its own twist of fate. But they otherwise squandered what could have been a multi-faceted moral quandary and flattened it into a paper-thin action scene with no real ramifications.
Players, who experience the scene looking down the barrel of their own gun, can easily simply play witness to the horrors around them without once pulling the trigger, but IW make it impossible to actually finish the level without killing at least a few of the SWAT team that arrives when the damage is done (unless I missed a route in my hour-long trial to do just that). But simply observing also never overtly raises the suspicion of the rogue team you're embedded with -- that only comes if you deliberately try to hang back away from the group for more than a minute (and, I don't know, say, distract yourself by taking a closer look at all of the hardcover jackets in the airport bookstore).
Devoid of any real freedom of choice, then, and coming -- as it does -- far too early in the game for players to first become emotionally invested in its world, its execution (no pun) falls flat. That's a shame, too, because its bombastic volume drowns out a number of more genuinely affecting subtleties. Chiefly, the return of 'Soap' McTavish -- the rookie recruit who served as the first MW's player-character -- as a vet seasoned by your own actions in that game, now guiding and protecting you as an even fresher face (whose approval I found myself actively seeking in our duo levels).
As a summer-blockbuster-esque rollercoaster (and one clearly made by a team in love with the essence if not the lessons of HBO miniseries Generation Kill), it's hard to come away unaffected by the thrill of its ride, and -- as with the original -- its true long term draw the unique lite-MMO structure of its multiplayer (that unlocks abilities as you level up through wins and kills), but it's a shame that it doesn't require more of you than thinking -- in the Colbert-ian sense -- from your gut, for as much as it chides you for shooting from the hip.

Spore Islands [Area/Code / Maxis, web]
Also recently launched and well worth your time is one of EA's first forays into the Facebook gamespace with one of its largest brands: Spore. Created by NYC developer Area/Code (the studio behind masterful iPhone puzzler Drop7) in conjunction with original creator Maxis, the game feels more closely akin to the direction the Spore franchise was headed in in the earliest days of development.
Influenced by the biodiversity (and the high number of evolutionary experiments that died in their tracks) of the Burgess Shale, Spore Islands is a numbers game of statistic modifications to create a creature that can withstand both the elements and the set of creatures that inhabit your island -- or, with its deep social hook, the islands of your Facebook friends.
The catch is that your observations (the simulations that let you see first hand how your character is faring and what weaknesses or strengths it needs to focus on) and the DNA point modifications to tweak your character to flourish in its environment are unlocked over real-time (or by purchasing them outright), but it's one of the games on the platform that's actually worth that wait, and easily the smartest time-sink on Facebook.
Half Minute Hero [XSEED, PSP]
And finally, another game released just a week or two prior but still eating up most of my time (in very tiny chunks) is the PSP release of XSEED's Half Minute Hero, a game which tells you more about its premise in its title than you'd first believe.
Created originally as a miniscule freeware indie release that would be expanded to a full commercial production, Half Minute's hook is that of a traditional RPG, shooter, and strategy game played out in a world where there's only 30 seconds before total demonic annihilation.
What this means as a player is that your 8-bit hero is tasked with leveling up via CPU-controlled random battles and player-controlled returns to town for better equipment while staring at a rapidly decreasing timer, desperately trying to save up the precious last seconds to defeat the inevitable time-controlling demon at the end (and undertaking various seconds-long missions in between to get there).
It's a slow-motion version of the three-second micro-games of Nintendo's WarioWare series, and -- split as it is into easily digestible chapter missions -- is the perfect addition to a platform that's been very much in need of more portable plays. Already too much overlooked even by the hardcore, there aren't many other recent games that are more deserving of your 30 seconds at a time.

My last few trips to Canada, I've been puzzled by difficult-to-follow advocacy ads in which the broadcasters and the cable/sat operators have fought each other tooth and nail, begging Canadians to take side in a dispute over -- well, that's the problem. What was it over?
This Writers Guild of Canada YouTube clip does a great job of sorting it out. Both groups receive enormous subsidies to promote Canadian television (broadcasters get a "local programming fee" and cable/sat operators get a state-backed monopoly that keeps foreigners out). Both want more money, and both want the other guy to collect the fee, so they other guy looks like a jerk.
A pox on both their houses.
WGC: "Tv Tax?" "Save Local TV?" Here's the truth! CANADIAN tv!
(Thanks, Emily!)
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Jon Skovron's debut novel, the YA book Struts & Frets, is a dynamite, nuanced story about fannish love, musical obsession, first romance and true friendship. It follows the adventures of Sammy Bojar, a small-town, midwestern high-school senior who's life revolves around his band, a trainwreck of ego and conflict called "Tragedy of Wisdom." The band means everything to Sammy because music means everything to him. He frames his whole world with indie pop, seeking out authenticity with a driven, blinding passion.
Sammy's at the turning point in his life. His best male friend is coming out, his best female friend is in love with him (and it turns out it's mutual, though he didn't know it). The frontman for his band is a roiling, angry bully who is ever on the verge of physical violence. His beloved grandfather, a minor jazz legend, is sliding into incapacity as age and a hard life catch up with him.
The plot-points are all pretty standard YA set-pieces, but there's never a stale (or dull) moment in Struts & Frets. That's thanks to the incredible nuance and heart that Skovron brings to the interpersonal relationships, using these familiar emotional scenes as pivots for a deft emotional acrobatic act that is as moving as it is engrossing.
I was never a (good) musician, but I've always been passionate about music. I remember what it was like to be in the band, to be wrapped up in all the issues around creativity, friendship and identity; to seek out answers to life's big questions in music, to worry at the unanswerable questions of commercialism, success and popularity. Struts & Frets will feel instantly authentic to anyone who's ever felt the pride and shame of being an outsider.
I owe the Hacklab.to people an apology. Last spring I ran this post about how they'd tuned the motor on their laser cutter to play the Super Mario Theme as it repositioned itself, and I mentioned that it was too perfect, and wondered "if it's not just some video of a laser cutter with a flanged-out version of the theme cut into the soundtrack."
Yesterday, I dropped in at the Hacklab in Kensington Market (it's an amazing place), and saw the laser cutter do its thing. And you know what? It plays an absolutely perfect Super Mario Theme. Seriously.
Laser etcher plays Super Mario. It's real! Hacklab.to, Kensington Market, Toronto, ON, Canada.avi
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An Open-Source Approach To Better Prosthetics @ NPR via Chr1s.
Before Jonathan Kuniholm had a tour of duty in Iraq, he worked for Tackle Design, an industrial design, research and development firm. After that tour, he was missing part of his right arm — which he lost when his Marine patrol was ambushed near Haditha.Read more | Permalink | Comments | Read more articles in Biology | Digg this!
When Kuniholm returned to his design shop, he brought along three prosthetic arms given to him at Walter Reed Medical Center — the same body-operated hook many veterans have used since World War I, a shorter utility prosthetic, and a new, state-of-the-art myoelectric arm. Each one had its drawbacks — and when Kuniholm and his Tackle Design colleagues disassembled them, they quickly concluded that they could improve on the designs. They founded the Open Prosthetics Project, an open-source collaboration that makes its innovations available to anyone. And Kuniholm signed on with Revolutionizing Prosthetics, an initiative of the Defense Advanced Research Projects Agency, or DARPA.
Kuniholm's story — including the details of his injury and how his experience in Iraq has shaped both his work and views of the war — is featured in Michael Belfiore's new book, The Department of Mad Scientists: How DARPA Is Remaking Our World, from the Internet to Artificial Limbs. He joins Fresh Air contributor Dave Davies for a conversation about the Open Prosthetics Project and its goals.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
You can find a lot of crap on YouTube, but you know what? You can find gems like this, too. I don't know much about the origin of this video, but it's one in a series of three ten-minute chunks on YouTube -- rare color footage of Tibetan tantric masters meditating, in retreat. Looks a few decades old. Start at 0:39 and just zone out. According to the notes from the uploader, the last 3 faces you'll see in the video are:
1) His Holiness Dudjom Rinpoche, head of the Nyingma lineage in IndiaVideo: Part 1. Part 2. Part 3.
2) Venerable Kalu Rinpoche, great realized master in the Kagyu lineage.
3) His Holiness, the 16th Karmapa Lama (...) head of the Karma Kagyu lineage.
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[Image: Koala, a CC-licensed photo by Mshai]
The Australian Koala Foundation reported this week that koala populations are declining because we humans continue to invade their habitats. Wildfires and global warming aren't helping, either. They could become extinct within a few decades. More: BBC, Reuters.

R. Crumb Slip-On Vans (Amazon)

This weekend I had an opportunity to attend a renewable energy workshop organized by the Southeastern Massachusetts Achievement and Retention in Technology group at Bristol Community College. The morning was packed with teachers sharing their lesson and unit ideas on ideas based around the STEM subjects of green technologies and energy.
The college offers a Lending Lab for tools and lab equipment that most schools are unlikely to stock. Through using these equipment resources, teachers can get their students' hands onto enough materials to for a series of lessons on windmill design, hydrogen cars, air purity testing, and more. Teachers shared their experiences in bringing this equipment into their classes and how it affected student learning.
The NEED Project was a new one to me, focusing on bringing the ideas of energy systems to the classroom. Their site has an extensive collection of materials organized by grade level that are ready to implement in the classroom, from background information to student handouts. Chuck Lawrence of Upper Cape Regional Technical High School shared his experiences of having his students evaluate the energy use of educational spaces in the school, and has encouraged his students to help their families understand their use of energy from environmental and financial perspectives.
Read more of this story at Slashdot.

One of my fave websites at the moment is Hizook, Travis Deyle's robot news portal. Here's a snippet from a piece he posted about the University of Stuttgart and University of Karlsruhe's open source swarm robot project:
I'm a huge fan of so-called micro robots -- those with cm length scales, thus ? m3. I've posted about numerous micro robots before, including the amazing Alice micro robot swarms from EPFL, and I am a long-time micro and nano autonomous sumo robot advocate (see RoboGames). Perhaps that is why I'm so excited about the SwarmRobot.org open hardware micro-robot swarm, developed by the University of Stuttgart and the University of Karlsruhe. All of the hardware and software is open (in the GPL sense), including parts lists, circuit board and chassis designs, and software. With a stated goal to produce sub-€100 robots, I'd really like to see this take off. Combined with a wireless power surface, a micro-robot in perpetual motion would make a great desk ornament!
Open Hardware Micro-Robot Swarm Project
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The scrub together table and lazy stool furniture pieces by designer Jason Taylor are pretty neat looking, but is anyone else thinking what I'm thinking? Thats right, they are just a motor away from becoming giant bristlebots! The bristles look like they might need to be bent over a bit first, though. [via dude craft]
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