He's made a list. He's checked it twice. You'll find your gifts behind the toilet.
(Thanks to Arkizzle, fulfiller of Christmas wishes!)
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On Saturday, December 19, The Franklin Institute and Body World 2 will be hosting an Operation® game tournament. Body World 2 teamed up with our pals at MakePhilly and Hive76 to create a life-size 'Ben Franklin' version of Hasbro's popular game Operation. Quoth the PR:
Competitors will play on regulation-size Operation boards during the preliminary rounds and finalists will have the chance to skillfully remove Ben Franklin's ailments on the life-size version of Operation! The lucky Grand Prize winner will receive four complimentary tickets to the Body World 2 & The Brain exhibition, an exhibition catalog, and DVD, and -- of course, a regulation-size Operation game. The tournament promises to bring out the most highly-skilled and steady-handed players in the world of competitive Operation play.---
Early registration for the tournament is highly encouraged. Check-in on competition day is from 12:30 to 1p.m. and the tournament introduction will start at 1pm sharp. WMGK-FM on-air personality Debbi Calton will guide contestants through each round leading up to the final event. There will be related make-n-takes and activities for young visitors. The event takes place in Franklin Hall at The Franklin Institute. For more information, log on to www.fi.edu.

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British camera restorer Rayment Kirby has a cool tutorial on how (and why) to make your own antique-style field camera from wood and brass. Mr. Kirby seems to follow the convention that the "Field" of "field camera" is an eponym and should be capitalized, whereas the Wikipedia article does not. Can anyone clarify? Was there a "Mr. Field?" Or a "Mrs. Field?" (Please, no cookie jokes.) [Thanks, Billy!]
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In general, I would much prefer you bought Sita merch from the Sita Merch Empire than from a CafePress store. Reasons include: I know the Merch Empire merch is high quality, I personally designed and like all the products there, and a much higher % of the money goes to me. CafePress merch tends to be overpriced for the quality, and CafePress takes almost all the profits unless the seller sets prices absurdly high.Indeed. This is also why we've said time and time again that it's perfectly fine if you want to copy this blog and try to sell ads against it (or make money some other way). If someone actually figures out something that works well, then that's useful info to us, and would allow us to then incorporate those findings into our own offering. That's actually good for everyone...
That said, Drakar's store offers Sita merch that doesn't exist at the Merch Empire. If I offered mugs, mousepads and stickers, he wouldn't have needed to make a Cafe Press store in the first place. If he actually sells any, it will demonstrate there is demand for such products. Then I can offer the same or similar products at my store. Drakar is essentially providing free market research, as are any other "competitors." If any of them do exceptionally well, I'll know what merch I should be selling.
This is why old-school economists say competition is good for businesses. It is. Too bad there's so little real competition in our supposedly "free market democracy."
The $20 PermaFLOW Never-Clog Drain seems like a good idea!
With its innovative, self-cleaning design and integrated wiper that removes blockage, PermaFLOW eliminates the need for chemical drain cleaners, plungers, and expensive pipe repairs. This smart alternative to traditional P-traps installs in a snap and even allows for easy retrieval of accidentally lost jewelry and other items.Amazon has videos of it in action.
Many thanks to copyranter for reminding me about the world's greatest anti-smoking ad, illustrated by Frank Frazetta, and co-starring the world's only selectively-blind teenage surfers. (Click image for a closer look.)
In 2004, doctor Mark Weinberger vanished from a private yacht in the Aegean. In debt to the tune of $5.7 million, and facing a class-action suit from patients who believed he performed unnecessary surgery on them, he was featured on America's Most Wanted more than once. This week, he was caught, 6,000 feet up an Italian mountain, living in a tent. (Thanks, Steve Silberman!)
In this remarkable and fully rockin' video, an Italian singer performs a rock piece whose lyrics are gibberish intended to sound like English. Entitled "What English Sounds Like to Foreigners," the video is meant to illustrate which English phonemes and syllables carry into the foreign ear, but I tell you what, it sounded like English to me, too, though like English as sung in such a way as to make it hard to decipher.
What English Sounds Like to Foreigners (via Making Light)
Update Thanks to commenter LukeWhite for this intelligence: "It's actually titled Prisencolinensinainciusol, written by Adriano Celentano wrote it in 1972."
Municipalities around the country are taking different steps to keep their signals shining brightly in the face of Mother Nature. Crews in St. Paul, Minnesota, use compressed air to keep their lights clean. In Green Bay, Wisconsin, city workers brush the snow off by hand in a labor-intensive process.
Unintended Consequence of Technology: New LED traffic lights can't melt snow
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"The $9.99 price point is not a money-maker. Certain bestsellers are sold at that price for retail, competitive reasons. But you need to have a range. You could go from $10 to $20 even to $100 for an e-book. There's no sweet spot and it's certainly not $9.99."Well, first, let's be clear. The only reason that $9.99 isn't a money-maker is because publishers are still charging more at wholesale for the ebooks, still pretending that the lack of printing, materials and shipping shouldn't result in a lower price. Basically, the publishers are in denial, and Sony shouldn't be supporting them.
"You need an orderly process to sell books and DRM makes that possible, mainly because it allows content creators and distributors to make money from that content."Huh?!? What does DRM have to do with making money from content? Absolutely nothing. iTunes sells a lot of music -- and it's all DRM free (finally). You don't need DRM to make money from content. You don't need DRM to have an "orderly process" to sell things. You only need DRM to limit what consumers can do, limiting the value of the content, making it less valuable to pay for.
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Scott Draves sez, "The Electric Sheep makes art collaboratively with 60,000 computers and people all over the internet. It's based on a free screensaver that anyone can download and run. As it runs you may vote on designs you like, and the favorites survive to reproduce with a family resemblance, hence the flock evolves to please its human audience. It also supports Intelligent Design: you can use a genetic editor to create your own sheep and upload them into the gene-pool. All the sheep are CC licensed and may be remixed or remade into your own work.
I use the free screensaver as a design laboratory and supercomputer to realize higher quality works such as all-over print t-shirts, limited edition c-prints, and high-resolution videos (like the one recently commissioned for the new Gates Center for Computer Science at Carnegie Mellon University, and the sample from our Blu Ray). Our objective is to make this artificial life-form self-sustaining, so the revenue generated by these pieces funds the operation of and improvements to the open source screensaver.
For example, In the past 6 months the Electric Sheep have been totally remade. We have a new server (including support from archive.org) and the client has been rewritten. The whole setup is 10x better than it used to be: the visual/genetic language is more expressive, the sheep have double the resolution and a better codec (x264), display is totally smooth, and download works for everyone.
More information can be found on the Wikipedia and in my bio. High Fidelity Demo Excerpt (2009) (Thanks, Scott!)
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Tools.com's new blog's purpose is to keep you up to date on coupons, deals, sales, contests, and giveaways about tools. This one's going straight into my RSS reader! [via Core77]
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Looking for something fun to do with that special gamer in your life? Well, you might want to try Ed Keeble's Pong Prom, which combines the formerly disparate activities of slow dancing and pong. LED displays embedded on the front of each garment show your partner's side of the pong game, and you play by swinging them around. Instructions aren't provided yet, however a how-to is promised soon. [via technabob]
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How much data--in terms of genetic information--does a human sperm carry and what is the rate of transfer? Can you properly compare a penis to an ethernet connection? The good citizens of Reddit attempt to convert "bits" to bits. Hilarity ensues. (Thanks, Marc Abrahams!)
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This PermaFLOW sink trap from PF Waterworks was featured in Popular Science's Best of What's New 2008. To be clear, I've neither owner nor use one of these, so I can't vouch for the quality of the product nor for its practical effectiveness. However, I admire the clever thinking that went into the design: the transparency lets you see at a glance how bad the clog is (or if your wedding ring really went down there), and the knob lets you clear it without dismantling the trap. At least in theory. In practice, of course, accumulated grime (or algae, if your trap is regularly exposed to light) might eventually obscure the interior of the pipe, and the rotating paddle mechanism might break down or get fouled with hair. Be interesting to see if this thing is still around in five years, and if so, how the early installations are holding up. [via SlipperyBrick]
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Professor Eustace P. Toffeynuts III, Ph.D., D.D.T., L.S.D., has produced a very important treatise on the freaky nature of goat eyes, their relationship to the freaky nature of octopus eyes and why both animals are clearly in league with Satan.
Goat Eye Syndrome is characterized by eyes afflicted with horrific horizontal pupils similar to those of cephalopods such as octopi, squid, or cuttlefish. The pupils of these beasts are approximately the shape of a kidney bean, but instead of dividing the eye vertically, in the manner of noble, trustworthy beasts such as tigers, bobcats, and snakes, the GES pupils transfix the eye horizontally. This is disgusting. The only other type of animal to display such disgusting, vomit-inducing eyes are the previously mentioned cephalopods (which have a long association with death from the murky depths and Cthulhu) and Kermit the Frog, who is a felt puppet created by Jim Henson, and should not be considered an example of an accurate representation of frog physiology.
Ignore this research at your own peril.
Professor Eustace P. Toffeynuts III, Ph.D., D.D.T., L.S.D.: Goat Eyes: Satanic ploy, or merely horrific crime against nature? A serial treatise on the unnatural pupils of those beasts of the genus capra (2006)
(Thanks, Ed Yong!)
Image courtesy Flickr user BitBoy, via CC
Marco at Tumblr says that he was inspired by the "seriously clever" use of the Twitter API by WordPress. Of course I was too. When they came out with it I wondered out loud if the Twitter API is now an open standard.
"Cool Sporting Event That Takes Place in British Columbia Between 2009 and 2011 Edition."Note how careful the company is to avoid any of the restricted words. Nicely done.
"We expected better sportsmanship from a local Canadian company than to produce a clothing line that attempts to profit from the Games but doesn't support the Games or the success of the Canadian Olympic team."But, of course, that's not what's going on here at all. They're not trying to profit off of the Olympic Games. They're trying to profit off of the ridiculous free speech restrictions put in place by the Olympics for no good reason.
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On this day in 1903 near Kitty Hawk, North Carolina, brothers Orville and Wilbur Wright made the first successful sustained flights in an airplane—Orville first, gliding 120 feet (36.6 metres) through the air in 12 seconds.
They gained the mechanical skills essential for their success by working for years in their shop with printing presses, bicycles, motors, and other machinery. Their work with bicycles in particular influenced their belief that an unstable vehicle like a flying machine could be controlled and balanced with practice. From 1900 until their first powered flights in late 1903, they conducted extensive glider tests that also developed their skills as pilots. Their bicycle shop employee Charlie Taylor became an important part of the team, building their first aircraft engine in close collaboration with the brothers.Read more | Permalink | Comments | Read more articles in Retro | Digg this!


Join me and fellow Make: Online contributor Sean Ragan this Friday for some LIVE 3D printing action using my MakerBot CupCake CNC machine. This will coincide with a Make: Projects 3D modeling tutorial using OpenSCAD, and will give you a chance to ask us questions about the models, the machine, and see it BZZTREEAAOOWWWing live in front of your very eyes. Join us between from 1pm-2pm EST (10am-11am PST) on Ustream. The live video feed will be from my Brooklyn studio, with Sean online from Austin, TX.
Live 3D printing with MAKE and MakerBot
Friday, December 18 1-2pm EST
Becky's Ustream channel
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When we asked some of our maker family what they had on their holiday wish lists, I-Wei Huang, aka Crabfu, responded with so many R/C vehicles (this...er-hurm.. grown man likes toys as much as I do!), we decided to make it into a mini, unofficial gift guide. Thanks, I-Wei! And to all you fellow Peter Pans out there, enjoy!







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Instructable user incoherent, shared an intelligible explanation of his thorough PCB fabbing process along with a bit of background on how it came about.
After experimenting with home PCB fabbing for a while, I've finally worked out a process that produces reasonably consistent results that actually look pretty good. I spent lots of time trying to use the toner transfer method with varying degrees of success (OK, varying degrees of failure might be more accurate). I also tried Philmore/Datak negative photo resist spray with consistently horrible results (the stuff eventually melted the spray nozzle that came with it and leaked all over the place). Not Green & not recommended. Now I could have purchased presensitized boards and saved a lot of trouble, but I find the material to be too costly for the volume of boards I'm producing. I eventually tried dry film photo resist and I won't be going back!

After laying out the board in Inkscape, the dry film resist and artwork transparency are held tightly together in a homemeade vacuum frame and exposed to a bed of UV fluorescent bulbs housed in an old scanner. The funky color gradient soldermask seen in the top pic was actually the result of unintentional overheating during the reflow step. (Note to self: always overheat soldermask.) Check out the full process for Killer PCBs on Instructables.

From the MAKE Flickr pool
Another interesting project from Flickr member jiskar - he's developing a high-power LED light with adjustable color temperature.
The goal of this project is to develop an energy efficient lighting system that not only produces light, but that produces light with a color and spectrum that actually has a positive influence one one's biological and mental state. Just like sunlight.Of course those high power LEDs produce a fair amount of heat, hence the impressive heat sink -
[…]
Humans reacts on the different colors and intensities of sunlight. It influences one's biological clock by making feel awake or sleepy, it influences productivity and mood. A lot of research has been done on this topic and it shows that lighting can have significant impact on one's state. You probably notice this yourself; when you're working its nice to have bright white light and when you're relaxing you like a cozy yellow light more.

The current iteration mixes the four LEDs via an ATTiny44's PWM outputs. Should be interesting to see how this one turns out - if nothing else, it'll make one heckuva custom desk lamp. Follow his progress on the Ledmodule wiki page.

Interesting story on MSNBC about how the newer energy-efficient LED traffic lights are causing accidents because, unlike conventional incandescent traffic lights, they do not generate enough heat to keep themselves clear of snow, and thus can easily become obscured by it. I don't think anyone's saying LED traffic lights are a bad idea in general, but it is an interesting parable about thinking all the way through a problem from a design perspective. [Thanks, Ron!]
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1 Predator drone: $4.5 million
Intercepting video from the Predator drone's unprotected communications link: $25.95
Predator drones are built by General Atomics Aeronautical Systems Inc. of San Diego. Some of its communications technology is proprietary, so widely used encryption systems aren't readily compatible, said people familiar with the matter.
Fixing the security gap would have caused delays, according to current and former military officials. It would have added to the Predator's price. Some officials worried that adding encryption would make it harder to quickly share time-sensitive data within the U.S. military, and with allies.
Today, the Air Force is buying hundreds of Reaper drones, a newer model, whose video feeds could be intercepted in much the same way as with the Predators, according to people familiar with the matter. A Reaper costs between $10 million and $12 million each and is faster and better armed than the Predator. General Atomics expects the Air Force to buy as many as 375 Reapers.
Wall Street Journal: Insurgents Hack U.S. Drones
Bouchat, a security guard in Baltimore, believed that the Baltimore Ravens had infringed a design he claims to have created for the team's logo. He sued the team and the NFL's licensing arm. In my opinion, there was no evidence of access and the thus the case should have been summarily dismissed. In my opinion, the case was a shakedown. But, applying the fatally flawed theory of striking similarity, the case went to a jury. The jury found liability, and the Fourth Circuit affirmed in an awful decision that drew an excellent dissent by Judge King, 228 F.3d 489 (4th Cir. 2000), amended by and pet. for reh'g en banc denied. 241 F.3d 350. Judge King's dissent is the best thing yet written on why striking similarity is inherently inconsistent with basic copyright principles, and as to the facts in Bouchat, devastating to the plaintiff's claim and the majority opinion.While Bouchat "won," he wasn't given any money, because he had failed to register his design before it was put into use. But he's since sued various other companies, and this latest lawsuit is an attempt to say that no one can show those old films because they use "his" logo, despite the lack of evidence of actual copying (which, if copyright were actually about copyright would be necessary). The lower court turned him down, noting that the use of the logo was incidental and fair use, but Bouchat is (of course) appealing. This is, again, in line with Patry's analysis that this is nothing more than a shakedown. He's not really interested in stopping the sale of these videos. He wants the team to pay him a big chunk of money so that it can keep selling the videos. This is not what copyright is intended to do, but it's what happens when copyright law gets out of control.
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Rich 3D graphics in standard web content without a plugin just got one step closer to reality. The Khronos Group recently announced the availability of the first WebGL specification draft.
WebGL is largely based on OpenGL ES 2.0. It makes the OpenGL APIs available through JavaScript, allowing Web developers to draw 3D graphics inside of the HTML5 Canvas element. The goal is to bring all of the power of OpenGL directly to the browser by exposing the low-level graphics APIs. In theory, the flexibility of this approach will make it significantly more useful than previous 3D Web technologies like VRML which confined developers to a handful of predefined abstractions.
WebGL draft published, Khronos seeks community involvement [via precentral]
The Evening Standard editor, Geordie Greig, said today that the paper had been besieged by inquiries from newsagents wanting to stock the paper as a way to attract customers, even though they were no longer paid a commission.Separately, he noted that the rise in ad revenue to the paper has been dramatic, and that they're making two to three times as much in ad revenue on certain days. But, you know, it's "impossible" to support journalism while giving away the content for "free." Rupert Murdoch says so.
"What has happened is that entrepreneurial London has taken over. Little companies have got together and have decided to distribute the Standard in little places we decided we couldn't afford to go to," Greig told the BBC Radio 4 Media Show.
"We used to pay a large commission to newsagents to sell the Standard. We now have dozens of newsagents paying us 2p a copy to have copies in their shop ... which they then give away," he said.
Filtering coming to Australia in 2010 (Thanks, Gwen!)An announcement on Tuesday confirms it: next year, all Australian ISPs will be required to filter access to a government-supplied blacklist containing "refused classification" (RC) web content. That would include nasty stuff like child pornography, but also a broader range of content: fetishy sex, instruction in crime (such as euthanasia), any computer game not suitable for under 18s. The list will be partly generated by complaints from the public, and may include lists imported from overseas police departments.
While this is sold as a kid-friendly measure, to "improve safety of the internet for families", it's clearly nothing of the sort. A few thousand URLs hardly constitutes a national net nanny. The list would almost be laughable if it was not only mandatory but secret - unlike censorship decisions made in other media, blocked URLs will remain secret and expressly excluded from freedom of information requests. Just as worrying is the fact that once this list is in, a conga-line of special interests will be approaching the government to have their pet peeves added to the list. It's not much of a stretch to imagine AFACT (Australian Federation Against Copyright Theft) clamouring to have bittorrent trackers added, and several parliamentarians are on record calling for a ban on pro-anorexia sites and pornography in general.
(Image: The Worst Part of Censorship is ###### a Creative Commons Attribution ShareAlike image from kogakure's photostream)
JC Hutchins -- he of the boundless energy! -- has assembled a free "holiday sampler" of excerpts from great new books, handily bundled together in a handsome PDF, well suited to loading onto your device or printing out for your Xmas holiday. In it are excerpts from recent books by some of my favorite authors, including Cherie Priest, Seth Godin, and Scott Sigler (as well as an excerpt from my latest novel, Makers.
In The Nick of Time holiday sampler (PDF)
JC's page on the project with full contents and links
(Thanks, JC!
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123di.com has updated its interactive learning application: 'The 123 of digital imaging'. Version 6.2 adds coverage for Mac and Windows versions both of Adobe's Photoshop Elements 8 and the Public Beta of Photoshop Lightroom 3. It also gains an additional tutorial on the use of clipping masks alongside revisions to keep it up-to-date with the latest changes in technology and post-processing. 123di V6.2 is free to owners of version 6.0 or can be downloaded as a free trial. Comments Off [link]
Adobe, Apple, Arial Software, Autodesk, Carbonite, Corel, Kodak, IBM, Intuit, Microsoft, McAfee, Online Holdings, Oracle, Rockwell, Rosetta Stone, SAP, Siemens, and Sony.Obviously, none of those companies could have come up with ways to remotely activate software without this patent (yes, that's sarcasm). As the Register notes in the link above, even some of the software products listed as violating this patent don't seem to involve activation at all, raising serious questions about how they could possibly violate this patent. This sounds like yet another case of someone having read the book Rembrandt's in the Attic and deciding to go trolling for companies to sue with a meaningless patent.

Hundreds of makers all over the world have built compressed air rockets since we published the project in MAKE, Volume 15 (included in the kit). Now all the parts for making your own launcher and rockets are available in the Maker Shed! Just add a bicycle pump, masking tape, and two standard 9v batteries and you are ready to blast these paper and tape rockets hundreds of feet in the air!

Tonight, midnight PST, is your last chance to take advantage of our FREE shipping promotion in the Maker Shed. Get all the details about this great offer here.
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Leaks have emerged from another secret copyright treaty, this one between the EU and Canada. The EU is really screwing Canada with this one, demanding longer copyright terms, more liability for ISPs (which means that it gets harder and more expensive to host anything from a message board to a video), laws against breaking copyright protection (even for a legal purpose, like getting your own files back), and a royalty on the sale of used copyrighted goods (so you'd have to track down and pay the rightsholder when you resold a painting or other copyrighted work).
And all this while Minister Tony Clement has been conducting a consultation with Canadians on what they think Canada's copyright laws should be -- at the same time, Canada's government has been sneakily negotiating two secret copyright treaties that would tie Parliament's hands and throw away Canadians' own Made-in-Canada copyright rules.
While the leaked document may only represent the European position, there is little doubt that there will enormous pressure on Canadian negotiators to cave on the IP provision in return for "gains" in other areas. The net result is that when combined with the ACTA requirements, Canadian copyright law reform may cease to become Canadian. Instead, the rules will be dictated by secretive agreements as the U.S. and Europe tag team to pressure Canada into dramatic changes far beyond those even proposed in Bills C-60 or C-61.Beyond ACTA: Proposed EU - Canada Trade Agreement Intellectual Property Chapter Leaks
My pal Roger Wood, the mad clock sculptor of Klockwerks.com, really puts the "Ch" back in "Channukah" with this steampunk menorah.
(via Cribcandy)
Proving, at least, that knowing the law is no prerequisite for serving in high office.
A letter and an accompanying document labeled ''Common Law Copyright Notice'' said former state Rep. Ted Alvin Klaudt is reserving a common-law copyright of a trade name or trademark for his name. It said no one can use his name without his consent, and anyone who does would owe him $500,000...Ex-Lawmaker Convicted of Rape: Name Is Copyrighted (via /.)The letter and copyright notice Klaudt sent to The Associated Press carried a postmark of Dec. 11 from Mobridge, a city near his ranch. The notice was signed July 13, 2008, and notarized in Bon Homme County, the location of the Springfield prison. It also included a seal indicating it was filed with the register of deeds in Corson County, where the family ranch is located, on July 31, 2008.
The letter said anyone seeking to use Klaudt's name would have to file a written request 20 days in advance. It also said he would pursue charges and other legal action against anyone who violated the notice.
djBC writes, "As you probably know from the steady stream of Holiday mashup albums I've been compiling over the past 5 years, I dig Christmas music, and I keep remixing it. In this case I took the Big D and The Kids Table Christmas paean to Red Sox, victory, drinking, heavy Boston accents and holiday merriment in general, cut it into a hip-hop beat and enlisted rapper Black Element to bust rhymes. Anyway- I finally did it! I made a Christmas single! AND video! Woo! I hope people get a kick out of it and it ends up on some holiday mixes right next to 'White Christmas.' Or something. Directed by Craig Shannon of Imagavision Films.
The original Big D and The Kids Table video for 'Wicked Hardcore Christmas' (2004)
(Thanks, djBC!)
Tony from the StarShipSofa sf podcast sez, "In the spirit of 'paying it forward', StarShipSofa is rallying the SF/F community around Spider and Jeanne Robinson. Throughout the month of December, the online audio magazine will be releasing an original series written by Lawrence Santoro. While listeners can hear 'Lord Dickens' Declaration' for free on StarShipSofa, one can elect to purchase the ebook with art by Skeet Scienski. All proceeds will be donated to Spider and Jeanne in an effort to support her as she battles cancer. Diagnosed with a rare biliary cancer, the treatments have eaten away at the Robinson's finances as doctors aggressively fight the disease from spreading.
This ebook will only be available for purchase through December 31st and is priced at 2.99 GBP, with an option to donate more (in increments of 10, 20, 50, & 100 GPB). Any fan of the Robinson's can attest to their strength, but we hope that through this time of strife, the SF/F community can help them survive through the worst. Thank you for standing with the Robinson's in their time of need."
Aural Delights No 113 Lawrence Santoro Pt 3
(Thanks, Tony!)

Whose Summit? Our Summit! Bella Center Erupts in Protest
Berwyn said Vail Resorts CEO Rob Katz called him at the paper and expressed displeasure with the column.Now, I've never really believed that the church and state parts of the news business were really that separated, and I actually don't have a huge problem with the two sides understanding where the other is coming from. But, if you're going to deal with such a situation, then you have to know that the scrutiny is going to be even stronger over anything that smacks of bias or favoritism. And stories like this raise serious questions about the credibility of The Summit Daily as a news gathering operation. And, without credibility, it's hard to get readers, and without readers, it's going to be hard to get advertisers -- even if some of those advertisers are pissed off about a random column here or there. If the paper had stuck up for its author, telling Vail that its credibility was more important than a few ads -- and Vail had still threatened to pull its ads -- then the paper could have told its readership what happened, and built up even stronger credibility with its audience (and that, in turn, could create additional ad revenue from elsewhere).
"I don't remember his exact words, but the thing that stuck in my mind was 'This calls into question our ability to work with you,'" said Berwyn. "That was sort of the main thing that stuck in my mind."
Berwyn says Jim Morgan, the publisher, was concerned that Vail Resorts would end their advertising relationship with the newspaper.
When describing what Morgan said to him, Berwyn said, "he went on to talk about the business situation of the Summit Daily and how it was a business, how they had to watch out for the bottom line."
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Today, on O'Reilly Radar, Brady Forrest announced that Ignite, the popular five-minute presentation events that have spread from Seattle to cities across the US, is going planetary in 2010:
This March, it gets much, much bigger. O'Reilly is launching the first-ever Global Ignite Week, to bring together as many local Ignites as possible. As of right now there are almost 40 Ignites scheduled from March 1st through the 4th. The Ignites will span the globe and you'll be able to watch them streaming online every day. So far, Global Ignite Week is represented on 4 continents and 10 countries. Our goal is to have participation from all 7 continents (Nairobi is looking good, and we're working on Antarctica).
Check out his post to see the list of cities that have signed on (so far)
Global Ignite Week: 40+ Ignites Coming Next March
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Happy holidays from the Universe...
Just in time for the holidays: a Hubble Space Telescope picture postcard of hundreds of brilliant blue stars wreathed by warm, glowing clouds. The festive portrait is the most detailed view of the largest stellar nursery in our local galactic neighborhood. The massive, young stellar grouping, called R136, is only a few million years old and resides in the 30 Doradus Nebula, a turbulent star-birth region in the Large Magellanic Cloud (LMC), a satellite galaxy of our Milky Way. There is no known star-forming region in our galaxy as large or as prolific as 30 Doradus. Many of the diamond-like icy blue stars are among the most massive stars known. Several of them are over 100 times more massive than our Sun. These hefty stars are destined to pop off, like a string of firecrackers, as supernovas in a few million years.
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Looking for a fun, functional, low-cost project to knock out during the holidays? Check out this clever repurposing piece from the pages of MAKE Volume 10, offered up by David Battino with help from George 'the Fat Man' Sanger.
The Sweet Sound of Particleboard
Beef up the tone of open-back amps with a little thrift shop help.
By David Battino
After transforming a record player and some plumbing parts into a spinning speaker (see MAKE, Volume 05, page 24), George "the Fat Man" Sanger is back with a new way to enhance your guitar sound.
His Goodwill Amp Enhancer is a DIY version of the commercially available Enhancer, which beefs up the tone of open-back amps by redirecting the "lost" sound to the front.
The nicely finished commercial versions start at $150 (soundenhancer.com), but the Fat Man built his enhancer out of a $15 computer desk he scavenged from a thrift shop. "It took just an hour or two," he reports, "and adds wonderful tone to my amp."
How It Works
The Sound Enhancer site details the science involved, but in general, the Fat Man explains, an open-back amp is a design compromise.
"In theory, a perfect speaker box would be a speaker mounted in the middle of a wall of infinite size, because that would let the sound from the front reach your ear without having been partially cancelled by the inverse sound from the back," he says. "Mom won't let us build anything infinite anymore, not after what happened last time, so we approximate the infinite wall by putting speakers into sealed boxes, also known as infinite-baffle enclosures.
"Unfortunately, infinite-baffle enclosures make it really hard for the speaker to move, so the sound is quieter. And of course, quietness is not very rock 'n' roll, is it? So designers make a lot of amps louder (and a little funny-sounding) by opening the backs.
"This speaker stand bends the back sound around a corner, which makes it even less like the front sound, and then sends it out the front, where its slightly altered power is added to your already Majestic Volume in a rich and tonally pleasing way."
In addition to reinforcing the sound, the Goodwill Amp Enhancer points the amp at your head, letting you hear yourself louder than, and before, your bandmates do. That helps you play better, and your bandmates don't hate you for playing too loud.
MATERIALS
Donor furniture with big sides (e.g., a printer stand or computer desk, ideally with casters), taller than your amp (hip height is great), and 1¼ times your amp's depth
Other wood (possibly salvaged from the donor), several pieces cut so their lengths match the width of your amp minus about 1". Their widths must add up to approximately 1 amp depth plus 1 amp height. They need to be thick enough to take a ½" screw.
Particleboard screws about 1½" long
Saw Circular is good, but a handsaw will do.
Screwdriver
Caulking gun and caulk
Hot glue gun and glue
Weather stripping twice the amp height, twice the amp depth, and once the amp width
Weather-stripping adhesive
DIRECTIONS
Step 1: Ready the donor. Pull the sides off the donor, place them on the floor, and lay your amp on its side in the tipped-back position you want it to sit on the stand. The back of the stand needs to rise above the opening in the back of your amp to seal it off, but it mustn't block any essential controls. The bottom-front edge of the amp will come right to the front of the stand.
Step 2: Make the side panels. Mark the outline with a Sharpie, and saw along the resulting L-shaped line. Now your side panels are done, and they should look something like that one particularly odd block
in the game Blockhead!
Step 3: Make the floor and back wall. Make a floor and back wall for the amp by hot-gluing the other wood between the two side panels. You may need one additional narrow piece to bridge from the top of this back wall to the spot on your amp where the open back stops and the controls begin. Don't worry if you mess up; hot glue can be broken free and redone easily.
Step 4: Make it permanent. Once it looks right, make it permanent by sinking some screws in from the sides. Caulk up the cracks, then glue the weather-stripping to the edges that will touch your amp. "This stand will make your amp sound so much better," the Fat Man promises. "It has to be heard to be believed."

Sound comes out the back of the amp and is forced out the front of the stand. Beyond that, the shape of the barrier isn't too important.?Be sure that the horizontal bit hits the amp's back above the speaker opening and below any controls.
Hear the Goodwill Amp Enhancer: makezine.com/10/diymusic_amp
More from the Fat Man: fatman.com
About the Author:
David Battino is the audio and digital music editor for O'Reilly's Digital Media site, the co-author of The Art of Digital Music, and on the Steering Committee for the Interactive Audio Special Interest Group (IASIG). He plays Mac, PC, and keyboards. With his wife, Hazuki Kataoka, he also writes, publishes, and performs Japanese kamishibai storycards. More at www.batmosphere.com.
Read more of this story at Slashdot.


Looking to take a break from tinkering on your latest project this weekend? Here are some fine maker events to check out, from The Maker Events Calendar. Wish your event was on the list? Add it to the calendar!
Coming up this week:
Make: Denver December Meeting
Denver, CO
Thursday, Dec 17, 2009, 7pm +
Hacky Crafty Holidays at HackPittsburgh
Pittsburgh, PA
Friday, Dec 18, 2009, 7pm +
Coup-fourré! Roadside Skills for Non-Greasemonkeys @i3Detroit
Royal Oak, MI
Saturday, Dec 19, 2009, 1pm - 4pm
Welding Class @Pumping Station: One
Chicago, IL
Saturday, Dec 19, 2009, 2pm - 4pm
ComBots Cup
San Mateo, CA
Saturday, Dec 19, 2009 - Sunday, Dec 20, 2009, 2pm - 7pm
Hackathon: Come On Feel The Noise @Pumping Station: One
Chicago, IL
Saturday, Dec 19, 2009, 8pm - 12am
ITP Winter Show
New York, NY
Sunday, Dec 20, 2009, 2pm - 6pm and Monday, Dec 21, 2009, 5pm - 9pm
Project Lab with Expert Included
Berkeley, CA
Tuesday, Dec 22, 2009, 3pm - 6pm
Drop-in Arduino and Electronics classes
Berkeley, CA
Tuesday, Dec 22, 2009, 7pm - 9pm
Start planning for:
Classroom Arduino for Teachers @Willoughby and Baltic
Somerville, MA
Monday, Dec 28 - Wednesday, Dec 30, 2009, 10am - 4pm
HamCram: Earn You Amateur Radio License in a Day
San Francisco, CA
Saturday, Jan 9, 2010, 8am - 5pm
CMOS Music I // 1-bit chiptunes w/o programming @NYC Resistor
Brooklyn, NY
Saturday, Jan 9, 2010, 1pm - 4pm
Using Transistors @Metrix Create:Space
Seattle, WA
Sunday, Jan 10, 2010, 2pm - 4:30pm


Looking to take a break from tinkering on your latest project this weekend? Here are some fine maker events to check out, from The Maker Events Calendar. Wish your event was on the list? Add it to the calendar!
Coming up this week:
Make: Denver December Meeting
Denver, CO
Thursday, Dec 17, 2009, 7pm +
Hacky Crafty Holidays at HackPittsburgh
Pittsburgh, PA
Friday, Dec 18, 2009, 7pm +
Coup-fourré! Roadside Skills for Non-Greasemonkeys @i3Detroit
Royal Oak, MI
Saturday, Dec 19, 2009, 1pm - 4pm
Welding Class @Pumping Station: One
Chicago, IL
Saturday, Dec 19, 2009, 2pm - 4pm
ComBots Cup
San Mateo, CA
Saturday, Dec 19, 2009 - Sunday, Dec 20, 2009, 2pm - 7pm
Hackathon: Come On Feel The Noise @Pumping Station: One
Chicago, IL
Saturday, Dec 19, 2009, 8pm - 12am
ITP Winter Show
New York, NY
Sunday, Dec 20, 2009, 2pm - 6pm and Monday, Dec 21, 2009, 5pm - 9pm
Project Lab with Expert Included
Berkeley, CA
Tuesday, Dec 22, 2009, 3pm - 6pm
Drop-in Arduino and Electronics classes
Berkeley, CA
Tuesday, Dec 22, 2009, 7pm - 9pm
Start planning for:
Classroom Arduino for Teachers @Willoughby and Baltic
Somerville, MA
Monday, Dec 28 - Wednesday, Dec 30, 2009, 10am - 4pm
HamCram: Earn You Amateur Radio License in a Day
San Francisco, CA
Saturday, Jan 9, 2010, 8am - 5pm
CMOS Music I // 1-bit chiptunes w/o programming @NYC Resistor
Brooklyn, NY
Saturday, Jan 9, 2010, 1pm - 4pm
Using Transistors @Metrix Create:Space
Seattle, WA
Sunday, Jan 10, 2010, 2pm - 4:30pm
Canabalt [AdamAtomic, web/iPhone, App Store link]
Canabalt will probably be the least obscure name on this list, not least for its repeat coverage here in recent months, and in the frequent high-score updates you'll have no doubt spotted in your friends' twitter feeds.
Adam 'Atomic' Saltsman's one-button game was one of the truest "sensations" this year: launched in late August as a knocked-out five-day experiment which took instant storm, leading to fast lessons in social add-on integration and an equally fast but even more compulsive iPhone port, culminating in this week's release of a newly enhanced version, adding more obstacles and more of composer Danny Baranowsky's music, and formalizing an official leaderboard for the game.
And the success of Canabalt simply as a well-designed game was just part of the story: just as interesting was how in that span of time the community truly made the game its own, spawning not one but two fan-made Twitter-scraping leaderboards. Also worth note was Saltsman's decision to not succumb to the 99 cent pressures of the App Store, a move he expounded on at length here, and hopefully one that helps inspire other iPhone developers to move the device toward a more sustainable economy.
Captain Forever/Successor [Farbs, web]
You'll be forgiven if Captain Forever's willfully obscure homepage layout led to some blank stares, but it's all in the name of maintaining the underlying 80s-star-pilot narrative that literally binds you (via your webcam) to the seat of your ship.
It's this retro aesthetic and anachronistic faux-command-line inconvenience that helped make Forever a year-topper for many indie devs themselves, but even moreso the way developer Farbs has given his players a window into a so-far limitless universe and asked only that they create something beautiful and deadly.
And its clear that he has no intention of letting Forever slip quietly off the edge of that universe: taking smart cues from the MMO sphere and other online successes like Valve's ever-evolving Team Fortress 2, Farbs is building up his Captain as a brand, charging a project wide 'supporter fee' (which gets you early access to new versions of the game, like the recently upgraded Successor) rather than a per-copy asking price, allowing him to monetize development as he steers the ship in newer and more complex directions.
It's an incredibly strong indie-career starter from someone who less than nine months ago made the leap from full time gainful employment (announcing the departure to his employer, you'll recall, via a version of Super Mario Bros), and one of the projects I'm most anxious to see where it's headed next.
Drop7 [area/code, iPhone, App Store link]
You've either never played Drop7 or the mere mention of its name sends nic-fit twinges through your spine. There is, I've found, no middle ground. One of the year's first best games, Drop7's lethal addictiveness spread throughout the year, aided by late Spring Facebook integration, and since that time I haven't met a single person who didn't follow up "yeah, I've played it," with lengthy praise/condemnation for how much they've played it.
Many games lay claim over the 'minutes to learn/lifetime to master' claim, but Drop7 actually deserves it -- its balance of strategy and randomness is what gives it its compulsive charm, even after a daunting first few minutes struggling with its wholly original numerical premise.
If you haven't played it yet (and if you lack an iPhone, its original incarnation as a web-based TV series tie-in is still available), by all means go, but go warned.
Eliss [Steph Thirion, iPhone, App Store link]
Eliss, like Drop7 and Canabalt, is another name I've been tirelessly repeating throughout the year, and it's rightfully earned its place as one of the App Store's best for perfectly encompassing what it means to be an iPhone game.
It did that as one of the device's first true multi-touch games, and by seemingly effortlessly giving us a sense of style -- in its entirely original graphical/musical aesthetic -- that, especially at the time, was leagues above the App Store's standard fare of pastel-shaded and casual-focused design.
For as much as the iPhone has earned a reputation as a present from the future dropped in our hands (a feeling I know I still get navigating any foreign city with it constantly at my side), Eliss should be its ubiquitous Minesweeper: a curious concoction of accessible play and alien origin, unlike any other game and baffling precisely because of its uniqueness, and destined to be the standard of tomorrow.
Glum Buster [CosMind, PC]
Developer Justin 'CosMind' Leingang's labor of love (slaved on for years during off hours while creating similarly overlooked and forward thinking games like the DS's wifi-signal-collector Treasure World) still hasn't quite earned the reputation it deserves but stands as one of the year's best surrealist short stories.
As I've said before, part of that could be in its staunch refusal to speak in the language that game players have grown accustom to: entering its world means learning how to communicate all over again, even if its goals and navigation feel like standard platforming fare.
But that's precisely what gives it its magic, and a thrill of exploration that comes not just from the sights you'll see, but the way you'll interact with its inhabitants. It's an adventure into weird worlds, and its an experience that still begs for more careful attention.
Machinarium [Amanita, PC/Mac]
Long-time followers of Amanita's work wouldn't have been surprised that Machinarium ended up as one of the year's best: studio founder Jakub Dvorský has proved and re-proved himself as a creator that sees -- and constructs -- realities unlike any other, via his original cult hit Samorost, its commercial sequel, and a set of other short-form commissioned side projects.
What was surprising is in how much more rich its interactions were: gone were the simple pixel-hunt-and-click-to-move-on tasks of his earlier games, Machinarium dove even deeper into adventure gaming history and came back up with an even more complex and rewarding set of puzzles that took us into the bizarre order of its rusted steam-bot world.
One of the few developers left keeping the point and click torch lit, Amanita -- in an ideal world -- gave a new generation a taste of what it was that lends warm nostalgia to our own pasts.
Rolando 2 [Hand Circus, iPhone, App Store link]
Hand Circus's followup to its landmark original -- one of the first iPhone games that caused the wider industry to sit up and take notice of the device as a true competitor -- stands a bit at odds with the rest of the games on this list, if only for how blindingly polished it feels next to the scrappy, experimental set aside it.
And that's certainly not without good reason: publisher ngmoco was surely dead set on giving the indie dev the time and resources it needed to deliver a game that looked and felt like it could stand next to those on handheld gaming's more established hardware, and on all counts it did.
For every part that felt slightly safer than its prequel, that formula felt doubly refined. It was smarter, flashier, and hit all the right notes that should have made it the iPhone's signature mascot platformer franchise, its Mario or Sonic -- should the studio continue to go down that natural path.
Saira [Nifflas, PC]
And then, from nowhere, came Saira. Making a surprise touchdown on PC just days ago (after originally being teased as a potential WiiWare game from the same team that are working on the console's gorgeously serene bedtime-story platformer NightSky), it didn't take long to recognize that it was going to leave a mark on the year longer than the year's last few weeks would otherwise allow it.
Part of that was simply the developer's legacy: Sweden's Nicklas 'Nifflas' Nygren is among the highest regarded indie dev within the community for his work on the Knytt series, a freeware franchise of tiny (by pixel count) worlds that are as stunningly expressive and atmospheric as they are austere (think: the lonely landscapes of Ico and Shadow of the Colossus creator Fumito Ueda).
And unlike the more physics-based puzzling of NightSky (Knytt's true chronological successor, but still maddeningly yet unavailable), Saira stays very close to Knytt's formula of exploiting the basic joys of exploration, and ups the ante considerably by connecting all those worlds via starships (with, wonderfully and unexpectedly, an onboard-playable pinball machine) and by introducing a photo mechanic that sees you hunting for clues in the landscape itself that are later used to unlock planetary defense mechanisms and allow you deeper into its twisting caverns.
With everyone still caught off guard and dazed by its sudden appearance, it's a game you should be hearing much more about in the coming weeks, as the holidays settle and everyone returns with reports on how it was the best way they spent their 2009 Christmas vacation.
Spider: The Secret of Bryce Manor [Tiger Style, iPhone, App Store link]
Like Eliss, Spider is the perfect example of the type of game that should be dominating the App Store: a brilliantly crafted mix of arcade overtones tooled specifically for the device (its flick-jump alone remains one of the year's best character control schemes), a beautifully vintage children's book style that instantly set it apart, and, at its core, a mature story that reclined quietly and let players ask all the questions of it rather than imposing itself on you.
Happily, it did enjoy the chart-topping success it deserved for a time, lending a sliver of hope that iPhone development does reward more than the lowest common denominator, and is always patiently waiting for something smarter to come along -- a sentiment that hopefully will be stirred again when the Tiger Style team release their upcoming 'Director's Cut' update and move on to whatever love letters they've got squirreled away in the dark corners of their future.
Windosill [Vectorpark, PC/Mac/web]
And finally, Windosill shares an important trait with a number of other entries on this list: it let us explore the make-up of a world entirely unlike our own and entirely representative of its sole creator, here multimedia/interactive artist Patrick 'Vectorpark' Smith.
Unlike those other surrealities, though, Windosill is made up of some manner of mathematical magic that lends a truly remarkable tangibility to its unearthly toy-box components. Even its most bizarre creations move as they "should", react believably to our prods and pokes, and, at their best, seem so alive and driven by a spirit of their own that it feels unfathomable that they're the product of code alone.
All of these are, of course, Vectorpark hallmarks, and have earned him his reputation over the past several years, but Windosill was important for promoting his work beyond the usual interactive/Flash appreciators and into the wider gaming sphere -- so much so that the game landed Smith his debut on no less a mass-market service than Valve's Steam, momentum that we can only hope will be carried through into the new year.
Read more of this story at Slashdot.

Recently, Ben Light, of BLight Design, did a workshop at the Museum of Art and Design in NYC on turning manila envelopes into stars to decorate holiday light strings. He has the star pattern and pics (as well as pics of the event) in his Flickr sets.
Read more | Permalink | Comments | Read more articles in Crafts | Digg this!

Recently, Ben Light, of BLight Design, did a workshop at the Museum of Art and Design in NYC on turning manila envelopes into stars to decorate holiday light strings. He has the star pattern and pics (as well as pics of the event) in his Flickr sets.
Read more | Permalink | Comments | Read more articles in Crafts | Digg this!