Gosh, what a shocker. Someone in search with no web traffic.... wants someone in search with a lot of web traffic, Google, to send his company buckets of visitors. Amazing.Furthermore, the guy's claim in the article that Google went out of its way to make his company "disappear" simply isn't supported by the evidence at all. Again, Kedrosky rips this argument to shreds:
The OpEd goes downhill from there. We get a litany of silly complaints, like the idea that Google doesn't innovate, that it just buys stuff from others, and that Google's Maps and other products have hurt other companies. Yeesh. I'll say this really slowly: Consumers want products that work together, simplify our lives, and solve problems. For this nitwit to want to throw us back to a world where we need point products -- maps here, directions there, product search there, email over there, etc. -- as some sort of full-employment act for me-too companies that can't get web traffic on their own merits is batshit nuts.
Really? Google went out of its way to make a tiny product search company in the U.K. disappear? That would be a great story if true....If Google were really trying to "disappear" the competition, wouldn't it focus on sites that actually matter?
Trouble is, Google doesn't "disappear" other much larger product search companies, as a quick search for "canon prices" will show you. Up pops shopper.cnet.com, pricegrabber.com, and so on, as well as, of course, Google's own product search site.
Of course, there is a second level of stupid to this piece, and that goes to the NYT itself. It took until the fourth paragraph of the piece until we find out that the OpEd author is, you know, conflicted in that he himself runs a search company (albeit one with negligible traffic). Not only that, he has an axe to grind, as he goes on in paragraph four to arm-wavingly allege that Google "disappeared" his site from its results.It makes you wonder why the NY Times would allow such an OpEd to go forward. Kedrosky has his opinion: "apparently NY Times OpEds over the holidays are vetted by malnourished monkeys."
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My friend Jon Singer has been experimenting with creating a relatively-cheap, straightforward flashlamp-pumped dye laser. This first-blush version uses caps he bought on eBay. As he refines the design, he hopes to avoid as many commercial components as possible. This proof-of-concept build was attempting to answer the musical question: Is a dozen Joules enough to threshold a dye? Answer: yes.

Jon also recently called me, excited, 'cause he'd managed to get three dyes to oscillate in the same cuvette to create RGB laser light! The guy's a monster. Half the time, I don't really understand what he's talking about, but I always feel smarter for having done so. See his "RGB 'White' Dye Laser Light from a Single Cuvette" research report here.
More:
Homegrown laser crystals
El cheapo mirror mounts
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Clever design from Thingiverse user vik, which lets you mount and simultaneously fire a devastating barrage of nine party poppers at unsuspecting revelers. "I should've marked it with FRONT TOWARD FRIENDS," he comments.
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Working between Christmas and New Year's? Still with relatives for the holidays and looking for a Christmas-themed way to pass the time till your flight home? You can play a game with coworkers or family called Click to Jesus.†
1. Go over to Wikipedia.
2. Click "Random Article" just below the Wikipedia unfinished Death Star logo.
http://en.wikipedia.org/wiki/Special:Random
3. Choose the link in the article you think will get you closest to the Jesus article.
4. Keep track of the articles. Continue step 3 until you arrive at Jesus.
Scoring:
1 point for Random page
1 point for each click
1 point for Jesus page
Tally and compare with friends!
† Fun variants include Click to Buddha, Click to Muhammad, Click to Hitler, or Click to Cher. Sadly, Click to Raptor Jesus can no longer be played, since that article was merged to "internet meme" after heated debate.
I've seen the northern lights once, at a cabin weekend in Wisconsin a couple of years ago. It's a strange thing to experience, especially at that latitude, where the lights aren't as in-your-face as this photo. For the first minute or so, you kind of wonder whether you're hallucinating. Then you realize that everybody else is standing perfectly still and silent, staring at the exact same point in the sky.
This time-lapse video (you'll have to follow the link to watch) shows a far more spectacular display over the Ringebu Fjell in southern Norway, captured by photographer Bernd Proschold. The moment when the clouds clear away, and the lights burst into view is absolutely breathtaking.
The World At Night: A Glimpse of the Far North
(Thanks, Chris Combs!)
Still image taken in Greenland by Flickr user nickrussill. Used via CC.


The seven-piece SOMA puzzle has been a classic since Piet Hein invented it in the 1930s. The Math Museum has a giant SOMA, one meter on each side, for visitors to play with. This one is stuffed with foam so you can climb on your creations.

It is easy to glue together 27 wood cubes to make your own set. There are seven pieces to the puzzle --- all the possible ways to have at most four blocks and at least one bend. Note that two of the pieces are mirror images.

Once you make a set of pieces, you can challenge your spatial abilities by assembling them into many different constructions. Here are a just a few things you can make, each with the same seven pieces.

It is a fun group activity to make a much larger SOMA by assembling cardboard boxes. Instructions are online here.
More:
Math Monday: Tie your bagel in a knot!
Math Monday: Playing card constructions
Introducing "Math Monday"
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This LEGO minifig group costume has some amusing making-of photos, and the costumes turned out great! [via EMSL]
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Welcome, Andrea!I'm a writer, activist and filmmaker. I wrote ads in Chicago for ten years, which led me into consumer activism that focuses on quackery and fraud, especially in medicine and academia.
I also work on behalf of the transgender community. I maintain Transsexual Road Map, a site on the practical aspects of gender transition, and HairFacts, a spinoff general-market site on hair removal. In 2003, I moved to LA and co-founded Deep Stealth Productions, to counter the dismal depiction of trans people in the media and to expand my earlier web-based educational efforts. I founded GenderMedia Foundation and serve on the board of Outfest, which showcases and preserves LGBTQ media, as well as TransYouth Family Allies, which helps families with gender-variant children.
I am also very interested in online phenomena like hoaxes, trolling, the free culture movement, social networking, and crowdsourcing projects like Wikipedia. Please email me with any tips or thoughts you'd like to share, or just to say hi!

David Mellis, of Arduino fame, wrote in to share this radio that he built with Dana Gordon. Noting that most personal fabrication projects seem to be aimed at niche markets, they designed a radio that could be enjoyed by anyone. Their hope is to enable individuals to produce and sell small-scale products profitably. They have an excellent write-up on their website, complete with schematics, board designs and drawings.
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Buried in the TSA security directive issued to airlines on Saturday, after a Nigerian man reportedly attempted to blow up a Detroit-bound flight, is this:
1. During flight, the aircraft operator must ensure that the following procedures are followed (...)So, does this effectively kill off in-flight wireless internet services such as GoGo? What about in-flight video, like the Boing Boing Video channel on-board Virgin America, or Direct TV presentation of 24 hour news channels like CNN or MSNBC?# Disable aircraft-integrated passenger communications systems and services (phone, internet access services, live television programming, global positioning systems) prior to boarding and during all phases of flight.
For what it's worth, when I flew back into the US on Saturday on an international Delta flight, the WiFi service which had been promised on the flight was disabled for the entire flight. When I asked attendants whether internet access was simply not working, or had been disabled, two attendants replied that WiFi is typically only offered during the last hour of the flight, and would not be available at all because of restrictions on "last hour" acvitity.
Saturday's TSA directive was initially aimed at international flights, but portions have also been implemented haphazardly on an assortment of domestic US flights, too ("keep 'em on their toes!" seems to be the prevailing explanation for the lack of consistency in implementation). This TSA Q&A for travelers doesn't answer the question. (Leaked text of directive from Boarding Area blog, via Jason Calacanis)
UPDATE, 10am PT: I reached out to sources at US-based airlines today by email, and one replied to say that as presently understood, the TSA directive has not yet been implemented on domestic flights. Some international flights connect within the US, however, and if in-flight internet is disabled on that aircraft, they typically cannot turn the service back on until the plane "overnights" somewhere.
(Image: Umar Farouk Abdulmutallab, at far left, in a photo from his Facebook profile, via NYT.) Update: See related post here, with discussion of how TSA directives may affect in-flight internet and entertainment services on domestic and international flights.
Here's an open thread for discussing the awesome new TSA in-flight security restrictions that will surely protect us all from future pantsbombers. Just like the war on toothpaste protected us from Mister Sizzly Pants' crotch-launched Christmas fireworks. How'd that loser manage to board a plane in Lagos packing Pentaerythritol tetranitrate (PETN), then glide on through to a Detroit-bound Delta Airlines flight? What the hell's PETN? Is it in toothpaste? How did our supposedly tightened post-9/11 flight security system allow this to happen — despite apparent warning?
Incidentally, I took an early morning flight on Delta today from Latin America to the US, among the first international flights subject to a TSA security directive issued this morning. The pre-boarding procedues included the most invasive hand pat-down I've ever had, and a long line of guys with gloves at the gate, going through everyone's hand luggage in more detail than I've ever experienced.
As we boarded, the flight attendants announced that all passengers would be prohibited from getting out of their seats (for instance, to go to the toilet) or from using any electronic devices (phones, laptops, games) or having anything on their laps (even a book or a blanket) during the last hour of the flight. I tweeted about it from the plane. Bottom line, the new rules make your fellow passengers farty and crosslegged (ever try not going to the bathroom during the last part of a really long-haul international flight?), the flight attendants seemed to be just as annoyed about the meritless new rules as the passengers, and we were none the safer. The worst part? None of this would have stopped the pantsbomber.
Bruce Schneier today blogged, " Do we really think the terrorist won't think of blowing up their improvised explosive devices during the first hour of flight?" And as Schneier wrote back in 2008, "Only two things have made flying safer [since 9/11]: the reinforcement of cockpit doors, and the fact that passengers know now to resist hijackers."
Related: Nigerians are seriously pissed off at the suspect, who is reported to be the son of a prominent Nigerian banker.
And the New York Times points out that what this would appear to mean for flights of 90 minutes or less: you won't be able to get up or use electronics for the entire flight.
* Origin of headline joke is here. Antinous came up with Mister Sizzly Pants, not me.
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Science teachers were understandably horrified by the proposal. "The majority of the science department believes that this major policy decision affecting the entire student body, the faculty, and the community has been made without any notification, without a hearing," said Mardi Sicular-Mertens, the senior member of Berkeley High School's science department, at last week's school board meeting.It seems like there must be more to this story than what's being reported. The concept of cutting science labs because more white students take them just seems too preposterous to make sense.
Sincular-Mertens, who has taught science at BHS for 24 years, said the possible cuts will impact her black students as well. She says there are twelve African-American males in her AP classes and that her four environmental science classes are 17.5 percent African American and 13.9 percent Latino. "As teachers, we are greatly saddened at the thought of losing the opportunity to help all of our students master the skills they need to find satisfaction and success in their education," she told the board.


Ordinary copy paper can be made highly conductive by treating it with a simple water-based dispersion of carbon nanotubes. Bing Hu and other graduate students under Stanford researcher Yi Cui published a paper in Proceedings of the National Academy of Sciences of the United States of America (PNAS) describing the use of such conductive paper to create high-performing prototype supercapacitors, batteries, and fuel cells. He also studied the wear resistance of the nanotube ink and found that it bonds very tightly to the paper; his data show that soaking, rinsing, and wringing-out in water does not significantly affect the properties of the treated paper. The supplementary information for his PNAS paper is freely available for download and describes his experimental methods in detail, including the recipe for his ink and the trick of reloading a commercial highlighter with it. [via Science Daily]
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I received the most special gift this Christmas. My husband, Chris, was holed up in our garage most nights since November, feverishly working on a secret project for me. He's never attempted woodworking before, but tackled this project with absolute determination. I'm a huge space geek, and have been fascinated with the night sky almost all of my life. I've talked of wanting a good telescope, and it would have been very easy for him to just make a stop by the store to pick one up. That he spent weeks working on this for me makes it the most special gift I've ever received.
Watching him get so excited about the project's progress and work through difficulties and come up with ingenious solutions of his own was so much fun. My only disappointment was that I couldn't be out in the garage working with him. When he unveiled the telescope on Christmas Eve, I was stunned and very excited. When I looked through the eye piece and gazed upon the moon - crystal clear and full of gorgeous craters - I started crying. We've already taken it out almost every night since Christmas Eve, and I can't wait to get it out to a truly isolated spot to really see what she can do!
There's just a little leftover staining to do, but otherwise the scope is complete and working beautifully. Now Chris thinks I should sew a nice dust cover for it.
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Hannah Perner-Wilson made this stretch sensitive bracelet that doesn't light up until you wear it. It's knit from resistive and traditional yarn, and also uses conductive thread.
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This guy converted a garbage truck into a mobile home. I love the storage drawers, which have cut-outs in them for all of the kitchen tools and dinnerware so that it doesn't knock about when the house is in motion. [via Steven Robert's Facebook page]
A Story of Organization in Pictures
DeathSpank [Hothead, PC/PS3/Xbox 360]
Hopes are high for Penny Arcade Adventures dev Hothead's upcoming DeathSpank to be the Brutal Legend of 2010, not for its mechanical or thematic similarities, but rather its pedigree.
The game marks the return of original grump Ron Gilbert, creator of LucasArts classics Monkey Island and Maniac Mansion, leading this loot-packing Diablo-esque action/RPG crossed with, well, genuine humor, still one of the things games desperately need more of.
Fez [Polytron, Xbox Live Arcade]
The excitement for Fez isn't just based on its inimitable style or perspective-shifting basics, though both obviously help: in helping to debut the game at Austin GDC I got a much longer look at the progress it's made since its Independent Games Festival debut and couldn't be more excited for the direction it's headed and the aspects yet to be revealed.
Though similarities to Super Paper Mario's dimensional shifts are still being drawn elsewhere, Fez does far more with its z-axis than anyone before has dared, making progress through its world directly reliant on cutting a path through each of its four sides.
Joe Danger [Hello Games, platform TBD]
UK upstart Hello Games came out of nowhere in 2009 -- well, not nowhere, their Voltron-like team is formed of former Kuju and Criterion leads on games like Burnout 3, Black, Geometry Wars Galaxies and Sega Superstars Tennis -- and their indie debut game Joe Danger rose meteorically to many top most wanted lists, especially after its debut at Eurogamer's 2009 Expo (from which the video above was leaked).
Forget the recent World Rally WiiWare remake: Joe Danger is the 21st century Excitebike we didn't know we wanted, with a gorgeous toy-like blue-sky aesthetic and a firm handle on stunt- and trick-jumping that rivals even Trials HD for expert handling.
NightSky [Nicalis, WiiWare]
Apparently lost in deep-sleep stasis somewhere in a cryo chamber hidden deep within Nintendo, NightSky should have been one of 2009's best, but -- with any luck -- will move on to top 2010 lists.
As good a bedtime-story game as we'll probably ever get, NightSky comes from Nicklas 'Nifflas' Nygren -- the same Knytt creator that only weeks ago surprised debuted best-of-2009 champ Saira.
With a firm focus on more physics-based platforming and an entirely original approach to What Game Music Can Be -- the lullabies here provided by Chris Schlarb (part of Sufjan Stevens' indie music collective Asthmatic Kitty) -- NightSky's set to be an instant WiiWare classic, if it could only let itself actually emerge.
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Quarrel [Denki, Xbox Live Arcade]
It'll be hard to tell from simply the screenshot above what to expect from Quarrel, and even if I then go on to explain that it's at heart a competitive word game, you might be forgiven for giving it the same pass as you rightly did a number of the lower-shelf family games that were released to no fanfare on Xbox Live Arcade this year.
But this one -- be assured! -- is different. Not just because of the team behind it -- though Denki head Gary Penn has more than proved himself over the years with design credits on the original Grand Theft Auto and Crackdown -- but for the game's more strategic underpinnings, where the actual competitive word battles are simply its substitute for combat in a larger land-grab conquest (which you see above: think DiceWars). Fast-paced, instantly approachable, and considerably and considerately iterated on for the better part of a year, Quarrel is already set to be a game worth yelling about.
Diamond Trust [Jason Rohrer, DS]
It was the least likely design doc surprise of 2009, as Jason Rohrer -- solo dev behind reigning art-game-champ Passage and the Esquire-curated (?!) game Between -- announced he was partnering with casual publisher Majesco to create a DS game based on "diamond trading in Angola on the eve of the passage of the Kimberly Process."
We've only seen the recently released scraps of screenshots (well, and a chick-pea and penny based prototype), but the blood diamond trade is nothing if not a, well, diamond mine of strategic, socio-political, and potential emotional depth, and there are few people other than Rohrer that I'd trust to smartly interpret that in interactive form.

Scott Pilgrim [Ubisoft, platform TBD]
Here's the wildcard of the bunch: we don't really know what Ubisoft's got up its sleeve for the game based on Canadian comic artist Bryan Lee O'Malley's cult hit comic book series, but what we do know is that there is nothing in Scott Pilgrim's already deeply videogame-influenced world that shouldn't perfectly translate into one itself.
Deep-Throat rumblings about some of the cherry-picked team behind the game have bolstered some extra high hopes that this won't just be a quick cash-in tie-in with Edgar Wright's film adaptation (itself my most anticipated movie of 2010), but with nothing publicly said about the game other than their intention to create it and continual consultation with O'Malley himself, there's nothing much to do in the meantime but scrunch your eyes up tight and hope.
Spelunky [Mossmouth, Xbox Live Arcade]
You say: "God, Spelunky again?" I say: absolutely. Even though we've already spent all of 2009 plumbing its procedurally generated depths -- over, and over, and over, and over -- on PC, the forthcoming console port of Derek Yu's retro-platformer is worth watching for all the ways in which it won't be a port.
Yu's already recently explained that at least graphically, the Xbox 360 version will be a much different beast, relying on a more painterly approach akin to his work on Aquaria, and in general seems to be hinting that it holds other experimental surprises that will separate it from the freeware version it was branched from. To say nothing of the simple fact that now it's Spelunky in our living rooms! Over, and over, and over, and over.
Super Meat Boy [Team Meat, WiiWare]
There's nothing necessarily experimental about Team Meat's super-charged console port of their free Flash original Meat Boy: it's just old-school white-knuckle challenge-based platforming done gloriously right.
The Meat boys are determined not to make any concessions to the white-livered weaker players among us: having run through its first world, I can assure you that there's essentially no such thing as a safe landing in any of Meat Boy's levels until you've reached the end.
It'll be the visceral thrill that separates -- I don't know, the prime cuts from the grist -- and also, unrelatedly, will likely be the most indie-all-star jam packed game of the year, with cameo appearances already assured from Braid star Tim, Bit.Trip protagonist Commander Video, and The Behemoth's original Alien Hominid.
Zangeki no Reginleiv [Sandlot, Wii]
This list was almost entirely conceived to give proper due to this game, which might be completely unfair as it still hasn't been confirmed for a Western release. On the surface it might appear to be any other word-jumble from the subset of Japanese gaming that only two small handfuls of obsessive sub-culture fans in the West can appreciate, but again, let me assure you this is different.
I know this, having seen only as much as the trailer above, because I know developer Sandlot: or rather, I know they are the team behind the jaw-droppingly brilliant and desperately under-appreciated Earth Defense Force games (only one of which has made it to the States as the Xbox 360's Earth Defense Force 2017 -- you can find it for about $10 now and you need to purchase it immediately. Europe was luckier to have received its even more necessary PlayStation 2 prequels).
Originally devised as cheap budget thrills, the EDF series is a fantastically simple setup: choose two guns, shoot at about thirty billion cut-and-paste stock-3D-model giant ants and spiders that all swarm at you at once. But it works, better than you'd ever dream, the true gamer's game.
And then comes Reginleiv, which takes that same formula and substitutes in Norse mythology for all the future-alien-invasion b-movie tropes, hands you swords to Wii-mote slash on top of the firearm stock (here represent, of course, by "magic"), but leaves in all of the overwhelming and beelining enemy forces and, best, the towering demigods (which you can get a better taste of via this too-short earlier video teaser).
Nintendo obviously has higher hopes for this one than all of the budget publishers before have had for their previous works -- they're publishing it themselves in Japan -- and with more ambitious co-op play, this will be the year's biggest tragedy if we don't see it make its way West-ward.
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As a news organization, all we have connecting us to our audience is our credibility. When we make mistakes, when we miss the point, when we fail to publish in a timely manner--each of these creates a little crack in that credibility. Once enough cracks form over time, the credibility is eroded and ultimately broken apart. At that point it doesn't matter how many orange dots you have swirling around your TV commercial or how intelligent you claim your information is. Once that bond is broken you're screwed.What strikes me as most interesting about this is that this Reuters post is still up. Reuters did not pull it. It does have an update link at the top to another blog that posted Reuters' denial (not even a Reuters page... which is also noteworthy). While I'm still curious about the decision to spike the story, I have to admit that the fact that a Reuters blogger was allowed to post this blog seriously questioning the integrity of Reuters management (his own bosses) lends at least some more credibility to Reuters itself. This is strengthened by the fact that the blog post has remained up as well.
Because Reuters is my company, there's a big part of me that hopes this incident has been blown out of proportion; that the blogs don't have the whole story. I fear that's not the case, however. The way it looks now is positively scandalous. And as a journalist it makes me almost physically ill to think about it.
I hope someone above me addresses the situation publicly, because lord knows not addressing it ain't working. Right now this incident is relatively contained (although it was the most viewed post on ZeroHedge as of Tuesday). But by next week, this will be all over the place--Romanesko, Drudge. From there it could get real ugly real fast.
And herein, I hope, lies a lesson for whomever killed Matt Goldstein's Steve Cohen story: When you make a decision like that, under those circumstances, the back story will get out. And the fallout from that back story will always, always be worse than the fallout from the story itself.


Photos by Richard Baker, University of Rochester.
University of Rochester Associate Processor Chunlei Guo has developed a technique that uses a femtosecond laser to blast nanoscale features into the surface of a piece of metal--pretty much any metal. These tiny features interact selectively with white light to reflect a particular color--pretty much any color. It's also possible to achieve a near-perfect black finish and iridescence. If the process can be made economical (it's very slow at present, requiring about half an hour to treat a dime-sized area), it could be a complete game-changer when it comes to finishing metals. Guo gives the example of a bicycle factory that could use only a single laser to make parts of any color or color scheme.
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Bunnie's blog points out a rather sweet hack by xobs which swaps Chumby's LCD display for TV output. It requires new firmware + minimal hardware modding - def seems worth it for those looking for bigger display options. Read more in the Chumby wiki.
In the Maker Shed:

Eventually somebody looses track of what glass their drinking out of at almost every dinner party I attend. That's what those little wine charms are for. I really dig this LED wine charm instructable from billr. They're geeky, festive, and yet another excuse to add an LED to something that would otherwise forgo illumination.
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Thessia Machado's Interference -
an interactive sculpture/instrument made with harvested electronic parts. You can modulate both the sounds and the images by shading the light on the photocells. The lcd screen (from a discarded pda) is excited directly by the voltage output from the oscillator.[via Califaudio]
When you connect an odd number of digital logic inverters in a ring, you'll get a Ring Oscillator - one of the simplest types. This configuration has no stable state, so the 1s and 0s chase each other around the ring, creating oscillations. Normally this isn't easy to visualize, but Make Flickr Pool contributor ellindsey000 made a pendant that illustrates the principle beautifully:
This actually looks much better in person -- I'm at the 26C3 conference, where someone (sorry, I'll try to get your name!) built a replica based on ellindsey000's photos. The LEDs are ultraviolet, causing different spots in the center marble (which contains uranium) to glow. What the video above doesn't show is that the UV LEDs are barely visible and the glow inside the marble seems to move almost as if it was a liquid.
The schematic matches the construction in circular symmetry - both are beautiful:

More pictures: complete gallery, including how it looks in daylight.
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If you've got a jailbroken iPhone and want to use a bluetooth keyboard with it you can now download BTstack Keyboard in the Cydia Store. [via theiphoneblog]
More:

Here is another how-to from Jeff, this time he describes using a 555 timer as an external clock for the Arduino. It's a really interesting technique on how to get a fairly accurate external interrupt at lower frequencies.
The key here is an 'external clock'. Rather than have the Arduino keep track of when to perform the next task, you have an outside signal that says "Now!" and fires an interrupt which the Arduino responds to. If your source fires every 100 milliseconds, then 10 times a second, the Arduino will receive an interrupt which will stop any processing currently happening and immediately execute the interrupt handler. For every tick of the clock, the interrupt handler will execute.
In the Maker Shed:
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Make: Arduino
"We periodically modify our promotions and distribution channels," said Fletcher Cook, an AT&T spokesman.Further investigation by some turned up that you can get new iPhones in New York if you go into stores, or if you are an existing customer looking to upgrade. Plus, it looks like if you order directly from Apple itself, you can buy an iPhone in New York. So, on the whole this sounds like some sort of inventory management issue that will probably be worked out pretty quickly, rather than some attempt to limit usage of iPhones in New York.
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Happy Birthday Johannes Kepler!
Kepler is best known for establishing laws of planetary motion (explained in the above vid series) which later helped form the basis of Isaac Newton's work on gravity. His research in the field of optics resulted in the invention of the "Keplerian" refracting telescope.
For more Keplerian info, check out JohannesKepler.info (natch!)
I've been trying to find an easy way for my mom to manage her own digital camera, and have settled on getting her a netbook computer she can travel with. I'll set it up so it's easy for her to take the SD card from the camera and plug it into the netbook and upload her pictures to Flickr. It'll be pretty easy, but then I was just driving home from dinner and realized that someday, maybe very soon, it will be even easier.

Victorian Infographics details here!
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Transparentius, by noted Russian design firm Art Lebedev, consists of a semi-trailer equipped with a projector that displays the view from a forward-looking camera on the back of the trailer. [via Neatorama]
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From the International Space Fellowship website:
To celebrate the holidays, the Cassini imaging team has created a video collection of "mutual events," which occur when one moon passes in front of another, as seen from the spacecraft. Imaging scientists use mutual event observations to refine their understanding of the dynamics of Saturn's moons. Digital image processing has enabled scientists to turn these routine observations into breathtaking displays of celestial motion. The original images were captured between Aug. 27 and Nov. 8, 2009.
[via Tim O'Reilly's Twitter feed]
Cassini Holiday Movies Showcase Dance of Saturn's Moons
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